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Accessibility as Success Criteria: Building accessibility from the ground up

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Manage episode 319865072 series 2738285
Contenu fourni par Liam Wickham. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Liam Wickham ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:

  • Ally McLean: Senior Producer at Mighty Kingdom
  • Tabby Rose: UX Director at Mighty Yell
  • Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
  • Jonas Lundqvist: Senior Development Director at Respawn

Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:

We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

Chapitres

1. Accessibility as Success Criteria: Building accessibility from the ground up (00:00:00)

2. Panelist intros (00:00:59)

3. Ideal scenario/starting fresh: Selecting accessibility features to support (00:04:20)

4. Ideal scenario/starting fresh: Planning & Budgeting (00:09:36)

5. Ideal scenario/starting fresh: Preparing for feature implementation (00:10:53)

6. Non-ideal scenario/in development: Convincing stakeholders (00:12:34)

7. Non-ideal scenario/in development: Budget & Scope (00:23:34)

8. Community question: Cost-effective engine/middleware accessibility (00:32:06)

9. Non-ideal scenario/in development: Roadmap & Implementation (00:35:30)

10. Community question: Accessibility playtesting (00:40:51)

11. Non-ideal scenario/in development: Testing (00:43:15)

12. Q&A 1 - Language/Ratings support (00:44:55)

13. Q&A 2 - Surprising accessibility solutions (00:46:10)

14. Q&A 3 - Nausea/motion sickness (00:48:36)

15. Q&A 4 - Platform accessibility visibility (00:51:07)

16. Q&A 5 - Colourblind friendly tips (00:55:29)

17. Q&A 6 - What individuals can do (00:57:05)

18. Outro (01:00:45)

29 episodes

Artwork
iconPartager
 
Manage episode 319865072 series 2738285
Contenu fourni par Liam Wickham. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Liam Wickham ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:

  • Ally McLean: Senior Producer at Mighty Kingdom
  • Tabby Rose: UX Director at Mighty Yell
  • Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
  • Jonas Lundqvist: Senior Development Director at Respawn

Transcript can be found here: https://www.buzzsprout.com/1055908/10019657

Please share with peers that could benefit from these expert insights & experiences!

Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:

We would love feedback: Reach out to us on Discord! For more articles and interviews with pro

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

Chapitres

1. Accessibility as Success Criteria: Building accessibility from the ground up (00:00:00)

2. Panelist intros (00:00:59)

3. Ideal scenario/starting fresh: Selecting accessibility features to support (00:04:20)

4. Ideal scenario/starting fresh: Planning & Budgeting (00:09:36)

5. Ideal scenario/starting fresh: Preparing for feature implementation (00:10:53)

6. Non-ideal scenario/in development: Convincing stakeholders (00:12:34)

7. Non-ideal scenario/in development: Budget & Scope (00:23:34)

8. Community question: Cost-effective engine/middleware accessibility (00:32:06)

9. Non-ideal scenario/in development: Roadmap & Implementation (00:35:30)

10. Community question: Accessibility playtesting (00:40:51)

11. Non-ideal scenario/in development: Testing (00:43:15)

12. Q&A 1 - Language/Ratings support (00:44:55)

13. Q&A 2 - Surprising accessibility solutions (00:46:10)

14. Q&A 3 - Nausea/motion sickness (00:48:36)

15. Q&A 4 - Platform accessibility visibility (00:51:07)

16. Q&A 5 - Colourblind friendly tips (00:55:29)

17. Q&A 6 - What individuals can do (00:57:05)

18. Outro (01:00:45)

29 episodes

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