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Contenu fourni par Antonio T. Smith Jr.. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Antonio T. Smith Jr. ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
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Building a Billion-Dollar Mobile Game

31:14
 
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Manage episode 440573955 series 1822968
Contenu fourni par Antonio T. Smith Jr.. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Antonio T. Smith Jr. ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Episode Summary:

In this episode, we break down the step-by-step process of designing a mobile game with the potential to generate millions. From in-app purchases to creating competitive game structures, discover the key strategies to building a highly engaging and profitable game that keeps players coming back for more.

To contact Antonio T. Smith Jr.

https://www.facebook.com/theatsjr

https://www.amazon.com/stores/Antonio-T.-Smith-Jr/author/B00M3MPVJ8

https://www.linkedin.com/in/antoniotsmithjr

https://antoniotsmithjr.com

https://www.instagram.com/theatsjr

Game Design and Monetization Strategy

  • In-App Purchases:
  • Offer various in-app purchase packages to give players an advantage.
  • Create urgency by having limited-time offers that expire and won’t return until a specific time (e.g., 8 hours later).
  • Examples of packages:
  • $99.99 Super Deal (best value, offering significantly more benefits than regular packages).
  • Other price points: $49.99, $9.99, $2.99, etc.
  • Game Structure:
  • Players can purchase stars or gold to gain competitive advantages.
  • Offer multiple packages with varying amounts of currency, and highlight how premium packages offer better value.
  • Encourage players to log in frequently by showing them purchase offers every time they log in.
  • Social and Competitive Features:
  • Create different chat systems to enhance engagement:
  • Global Chat: All players can communicate.
  • Local Chat: A limited group of players (e.g., 100 people) can communicate, encouraging teamwork.
  • Create ranks within teams, with each player having roles like R5 (top rank) or R4, with different permissions.

Gameplay Progression and Incentives

  • Rank System:
  • Players progress through different ranks by building their base or completing tasks.
  • Make it easy to reach early ranks, but progressively harder to level up, increasing the wait time for upgrades (e.g., Rank 3 build time: 22 minutes; Rank 5 build time: 55 minutes).
  • Encourage players to either wait or pay for faster progression.
  • After a certain rank (e.g., Rank 5), players are locked into their server, fostering loyalty to their current game world.
  • Free-to-Play Incentives:
  • Introduce a 30-second math challenge where players can earn in-game currency (e.g., gold) for free.
  • Limit free play rewards to maintain the balance between paid and free users (e.g., four chances to earn free currency every 24 hours).
  • Incentive to Spend:
  • Make the best packages highly visible and more valuable than standard options.
  • Create a sense of urgency by offering limited-time premium deals.
  • Allow players to protect their base with shields, offering them the choice to build without fighting or engage in battles.

Marketing and Growth Strategies

  • Push Notifications and Ads:
  • Use splash screens and push notifications to consistently remind players of available deals and incentives.
  • Promote exclusive offers and upcoming features to keep players engaged.
  • Community and Engagement:
  • Add social media elements like live events, push notifications, and blogging within the app to drive engagement.
  • Encourage alliances and team-building within the game for increased player retention.

Revenue Growth

  • Recurring Purchases:
  • Encourage repeat purchases by offering players better deals as they progress, and by creating a sense of “fear of missing out” (FOMO) with time-limited offers.
  • Create packages that increase in value with higher ranks, incentivizing long-term investment in the game.

Support this podcast at — https://redcircle.com/the-secret-to-success/exclusive-content
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy

  continue reading

1470 episodes

Artwork
iconPartager
 
Manage episode 440573955 series 1822968
Contenu fourni par Antonio T. Smith Jr.. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Antonio T. Smith Jr. ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Episode Summary:

In this episode, we break down the step-by-step process of designing a mobile game with the potential to generate millions. From in-app purchases to creating competitive game structures, discover the key strategies to building a highly engaging and profitable game that keeps players coming back for more.

To contact Antonio T. Smith Jr.

https://www.facebook.com/theatsjr

https://www.amazon.com/stores/Antonio-T.-Smith-Jr/author/B00M3MPVJ8

https://www.linkedin.com/in/antoniotsmithjr

https://antoniotsmithjr.com

https://www.instagram.com/theatsjr

Game Design and Monetization Strategy

  • In-App Purchases:
  • Offer various in-app purchase packages to give players an advantage.
  • Create urgency by having limited-time offers that expire and won’t return until a specific time (e.g., 8 hours later).
  • Examples of packages:
  • $99.99 Super Deal (best value, offering significantly more benefits than regular packages).
  • Other price points: $49.99, $9.99, $2.99, etc.
  • Game Structure:
  • Players can purchase stars or gold to gain competitive advantages.
  • Offer multiple packages with varying amounts of currency, and highlight how premium packages offer better value.
  • Encourage players to log in frequently by showing them purchase offers every time they log in.
  • Social and Competitive Features:
  • Create different chat systems to enhance engagement:
  • Global Chat: All players can communicate.
  • Local Chat: A limited group of players (e.g., 100 people) can communicate, encouraging teamwork.
  • Create ranks within teams, with each player having roles like R5 (top rank) or R4, with different permissions.

Gameplay Progression and Incentives

  • Rank System:
  • Players progress through different ranks by building their base or completing tasks.
  • Make it easy to reach early ranks, but progressively harder to level up, increasing the wait time for upgrades (e.g., Rank 3 build time: 22 minutes; Rank 5 build time: 55 minutes).
  • Encourage players to either wait or pay for faster progression.
  • After a certain rank (e.g., Rank 5), players are locked into their server, fostering loyalty to their current game world.
  • Free-to-Play Incentives:
  • Introduce a 30-second math challenge where players can earn in-game currency (e.g., gold) for free.
  • Limit free play rewards to maintain the balance between paid and free users (e.g., four chances to earn free currency every 24 hours).
  • Incentive to Spend:
  • Make the best packages highly visible and more valuable than standard options.
  • Create a sense of urgency by offering limited-time premium deals.
  • Allow players to protect their base with shields, offering them the choice to build without fighting or engage in battles.

Marketing and Growth Strategies

  • Push Notifications and Ads:
  • Use splash screens and push notifications to consistently remind players of available deals and incentives.
  • Promote exclusive offers and upcoming features to keep players engaged.
  • Community and Engagement:
  • Add social media elements like live events, push notifications, and blogging within the app to drive engagement.
  • Encourage alliances and team-building within the game for increased player retention.

Revenue Growth

  • Recurring Purchases:
  • Encourage repeat purchases by offering players better deals as they progress, and by creating a sense of “fear of missing out” (FOMO) with time-limited offers.
  • Create packages that increase in value with higher ranks, incentivizing long-term investment in the game.

Support this podcast at — https://redcircle.com/the-secret-to-success/exclusive-content
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy

  continue reading

1470 episodes

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