218: What children learn from video games
Manage episode 431186696 series 3446408
Last week, parent Nicole and I talked with @TheGamerEducator Ash Brandin about the challenges we can have when our kids love video games. [insert link to previous episode]
I had also hoped to ask Ash a lot of questions about what children learn from video games but we completely ran out of time, so I spent a fun day reading 10 books on the topic at the University of New Mexico library (non-students can’t check out books!).
I wanted to know a lot more about:
- Why do children find video games so attractive? And can we use that information to make the transitions away from screen time easier - as well as support their off-screen learning?
- Even if video games don’t lead children to violence, are they picking up ideas that aren’t aligned with our values?
- What useful skills are our children learning from video games, and how is this different from school-based learning?
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Jump to Highlights
00:45Introduction to today’s episode04:13Children are drawn to video games because they fulfill their needs for independence, skill-building, and connection. 13:00Children learn about gender roles and social behaviors from video games, which reflect societal misogyny and violence.28:55Video games foster active learning through problem-solving and experimentation. By connecting gaming identities to real-world learning, children can enhance their educational experiences.40:00Children learn best when they are engaged in activities they care about, and the You Are Your Child’s Best Teacher workshop will help parents recognize and support this learning.50:01Wrapping up
References
Benedetti, W. (2012, July 12). Anti-bigotry gaming site hacked, defaced by bigots. NBC News. Retrieved from: https://www.nbcnews.com/tech/tech-news/anti-bigotry-gaming-site-hacked-defaced-bigots-flna910262
Brown, H.J. (2008). Videogames and education. Armonk, NY: M.E. Sharpe.
Condis, M. (2018). Gaming masculinity: Trolls, fake geeks & the gendered battle for online culture. Iowa City: University of Iowa Press.
Gee, J.P. (2007). What video games have to teach us about learning and literacy. New York: Palgrave
Gee, J.P. (2007). Good video games + good learning: Collected essays on video games, learning and literacy. New York: Peter Lang
Gillin, L.E., & Signorella, M.L. (2023). Attitudes toward sexual orientation and gender identity in online multiplayer gaming spaces. Psychological Reports, 00332941231153798.
O’Leary, A. (2012, August 1). In virtual play, sex harassment is all too real. The New York Times. Retrieved from: https://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html
Rigby, S., & Ryan, R.M. (2011). Glued to games: How video games draw us in and hold us spellbound. Santa Barbara: Praeger.
Richard, G.T. (2017). “Play it like a girl”: Gender expression, sexual identity, and complex expectations in a female-oriented gaming community. In B. Ruberg & A. Shaw (Eds.), Queer Game Studies (p.163-177). Minneapolis: University of Minnesota Press.
Schaffer, D., & Loparo, K.A. (2007). How computer games help children learn. Palgrave Macmillan.
Self-Determination Theory (2024). Theory. Author. Retrieved from: https://selfdeterminationtheory.org/theory/
Sliwinski, A. (2007, February 26). Gay gamer survey results with large hetero inclusion. Engadget. Retrieved from: https://www.engadget.com/2007-02-26-gay-gamer-survey-results-with-large-hetero-inclusion.html
Suellentrop, C. (2013, December 13). In the footsteps of Lara Croft. The New York Times. Retrieved from: https://www.nytimes.com/2013/12/15/arts/video-games/chris-suellentrop-on-the-year-in-video-games.html
Yunkaporta, T. (2021). Sand talk: How indigenous thinking can save the world. New York: HarperCollins.
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