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How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40

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Manage episode 340876886 series 2926747
Contenu fourni par The VFX Artists Podcast. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par The VFX Artists Podcast ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

In this episode, I had the biggest opportunity to chat to Rolf Schneider, owner of Science-D-Visions, about how he Created 3DEqualizer For The VFX Industry.
Looking back at the evolving digital scene in the 80's and 90's, we discuss working on the Commodore 64 and Amiga, to creating the first version of 3DEqualizer in 1996, to MPC and ILM purchasing their first licenses in 1996 and '97. We do a deep dive about the whole journey and how it all happened.
An episode not to be missed!
As always, if you liked this episode, please like, comment, subscribe and share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/
3DE
https://www.3dequalizer.com/
Chapters:
00:00:00 Ident
00:00:05 Introducing Rolf
00:00:35 A bit about Rolf, his background and role at Science-D-Vision
00:02:15 Working on the Commodore & Amiga in the 80's
00:04:32 How we started building 3DEqualizer
00:07:06 Coming up with a name for 3DEqualizer
00:08:07 The team
00:11:35 Developing animation & (ray tracing) rendering software in the 80's
00:16:09 Getting the first studio to buy 3DEqualizer
00:22:42 Tools over interface?
00:27:07 Playing a major role in the VFX industry
00:32:17 The future of matchmove & motion tracking within 3DE alongside AI
00:36:40 Industries outside of VFX using 3DE
00:38:50 Is it easier to impliment tools into 3DE
00:42:52 How 3DE became the industry standard for the VFX industry
00:46:21 Best Wins till date
00:49:13 What keeps you going and innovative
00:53:01 What should the industry expect in the future
00:53:18 Appreciation & Conclusion
#3dequalizer #matchmove #rolfschneider

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

Chapitres

1. Ident (00:00:00)

2. Introducing Rolf (00:00:05)

3. A bit about Rolf, his background and role at Science-D-Vision (00:00:35)

4. Working on the Commodore & Amiga in the 80's (00:02:15)

5. How we started building 3DEqualizer (00:04:32)

6. Coming up with a name for 3DEqualizer (00:07:06)

7. The team (00:08:07)

8. Developing animation & (ray tracing) rendering software in the 80's (00:11:35)

9. Getting the first studio to buy 3DEqualizer (00:16:09)

10. Tools over interface? (00:22:42)

11. Playing a major role in the VFX industry (00:27:07)

12. The future of matchmove & motion tracking within 3DE alongside AI (00:32:17)

13. Industries outside of VFX using 3DE (00:36:40)

14. Is it easier to impliment tools into 3DE (00:38:50)

15. How 3DE became the industry standard for the VFX industry (00:42:52)

16. Best Wins till date (00:46:21)

17. What keeps you going and innovative (00:49:13)

18. What should the industry expect in the future (00:53:01)

19. Appreciation & Conclusion (00:53:18)

60 episodes

Artwork
iconPartager
 
Manage episode 340876886 series 2926747
Contenu fourni par The VFX Artists Podcast. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par The VFX Artists Podcast ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

In this episode, I had the biggest opportunity to chat to Rolf Schneider, owner of Science-D-Visions, about how he Created 3DEqualizer For The VFX Industry.
Looking back at the evolving digital scene in the 80's and 90's, we discuss working on the Commodore 64 and Amiga, to creating the first version of 3DEqualizer in 1996, to MPC and ILM purchasing their first licenses in 1996 and '97. We do a deep dive about the whole journey and how it all happened.
An episode not to be missed!
As always, if you liked this episode, please like, comment, subscribe and share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/
3DE
https://www.3dequalizer.com/
Chapters:
00:00:00 Ident
00:00:05 Introducing Rolf
00:00:35 A bit about Rolf, his background and role at Science-D-Vision
00:02:15 Working on the Commodore & Amiga in the 80's
00:04:32 How we started building 3DEqualizer
00:07:06 Coming up with a name for 3DEqualizer
00:08:07 The team
00:11:35 Developing animation & (ray tracing) rendering software in the 80's
00:16:09 Getting the first studio to buy 3DEqualizer
00:22:42 Tools over interface?
00:27:07 Playing a major role in the VFX industry
00:32:17 The future of matchmove & motion tracking within 3DE alongside AI
00:36:40 Industries outside of VFX using 3DE
00:38:50 Is it easier to impliment tools into 3DE
00:42:52 How 3DE became the industry standard for the VFX industry
00:46:21 Best Wins till date
00:49:13 What keeps you going and innovative
00:53:01 What should the industry expect in the future
00:53:18 Appreciation & Conclusion
#3dequalizer #matchmove #rolfschneider

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

Chapitres

1. Ident (00:00:00)

2. Introducing Rolf (00:00:05)

3. A bit about Rolf, his background and role at Science-D-Vision (00:00:35)

4. Working on the Commodore & Amiga in the 80's (00:02:15)

5. How we started building 3DEqualizer (00:04:32)

6. Coming up with a name for 3DEqualizer (00:07:06)

7. The team (00:08:07)

8. Developing animation & (ray tracing) rendering software in the 80's (00:11:35)

9. Getting the first studio to buy 3DEqualizer (00:16:09)

10. Tools over interface? (00:22:42)

11. Playing a major role in the VFX industry (00:27:07)

12. The future of matchmove & motion tracking within 3DE alongside AI (00:32:17)

13. Industries outside of VFX using 3DE (00:36:40)

14. Is it easier to impliment tools into 3DE (00:38:50)

15. How 3DE became the industry standard for the VFX industry (00:42:52)

16. Best Wins till date (00:46:21)

17. What keeps you going and innovative (00:49:13)

18. What should the industry expect in the future (00:53:01)

19. Appreciation & Conclusion (00:53:18)

60 episodes

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