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TLAS3 Chapter 9 Scary Monsters

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Manage episode 457419930 series 3306861
Contenu fourni par carlwhite. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par carlwhite ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.

And even if she does locate her quarry, will the dread vampire lord prove any less deadly?

Links

Transcript:

https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Scene Tester: https://perchance.org/tla-scenetester

Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic

Mechanics

Scene 1 (Intro scene)
Chaos Factor: 8
Scene Description: Teleport to safety
Scene Test: expected
Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.

  • Teleport to safety: 4+3+2=9

On a 7-9 the Spell is still successful but choose one consequence from the list below.

    • The Spell’s Risk manifests as well.
  • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
  • Using it puts you in danger or draws unwanted attention, the GM will say how.

Tatters flees further into the Mustang’s interior

Scene 2
Chaos Factor 7
Scene Description: Tracking down Tortemus
Scene Test: Altered

GM Move: Set Up an Immediate Danger
Mythic 2 Descriptor and Focus: Threateningly Normal
The empty corridors are alive with magical potential energy.

Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes

Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.

  • She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10

If they are an NPC, on a 10+ they’ll do what you want.

Scene 3
Chaos Factor 6
Scene Description: negotiating with Tortemus
Scene Test: Expected

Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1

NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)

Tortemus intends a counter-attack.

Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins

Tortemus means to destroy the Mustang, and the Blues along with it.

Simple Q: Can he teleport to the Night Queen’s Shadow? Yes

Simple Q: Can he take his vampire troops with him? Yes

Peripheral Move: End of Session

At the end of each session, answer the following questions as a group:

  • Did we discover something new and important about the world or characters? 1XP
  • Did we newly visit or significantly alter a memorable location? 1XP
  • Did we overcome a notable obstacle, enemy, or challenge?

For each “yes” answer, everyone gains 1 XP.

Lastly, gain 1 XP if you accomplished your Drive. 1XP

  continue reading

56 episodes

Artwork

TLAS3 Chapter 9 Scary Monsters

The Lone Adventurer

16 subscribers

published

iconPartager
 
Manage episode 457419930 series 3306861
Contenu fourni par carlwhite. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par carlwhite ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.

And even if she does locate her quarry, will the dread vampire lord prove any less deadly?

Links

Transcript:

https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Scene Tester: https://perchance.org/tla-scenetester

Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic

Mechanics

Scene 1 (Intro scene)
Chaos Factor: 8
Scene Description: Teleport to safety
Scene Test: expected
Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.

  • Teleport to safety: 4+3+2=9

On a 7-9 the Spell is still successful but choose one consequence from the list below.

    • The Spell’s Risk manifests as well.
  • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
  • Using it puts you in danger or draws unwanted attention, the GM will say how.

Tatters flees further into the Mustang’s interior

Scene 2
Chaos Factor 7
Scene Description: Tracking down Tortemus
Scene Test: Altered

GM Move: Set Up an Immediate Danger
Mythic 2 Descriptor and Focus: Threateningly Normal
The empty corridors are alive with magical potential energy.

Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes

Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.

  • She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10

If they are an NPC, on a 10+ they’ll do what you want.

Scene 3
Chaos Factor 6
Scene Description: negotiating with Tortemus
Scene Test: Expected

Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1

NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)

Tortemus intends a counter-attack.

Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins

Tortemus means to destroy the Mustang, and the Blues along with it.

Simple Q: Can he teleport to the Night Queen’s Shadow? Yes

Simple Q: Can he take his vampire troops with him? Yes

Peripheral Move: End of Session

At the end of each session, answer the following questions as a group:

  • Did we discover something new and important about the world or characters? 1XP
  • Did we newly visit or significantly alter a memorable location? 1XP
  • Did we overcome a notable obstacle, enemy, or challenge?

For each “yes” answer, everyone gains 1 XP.

Lastly, gain 1 XP if you accomplished your Drive. 1XP

  continue reading

56 episodes

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