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AD&D - Magic Item - The LockStone
MP3•Maison d'episode
Manage episode 451385066 series 2330792
Contenu fourni par The Evil Dungeon Master. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par The Evil Dungeon Master ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
An interesting magical item from the AD&D Comic book 1989, issue 2.
Highlights
- 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
- 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
- 🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
- ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
- 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.
Key Insights
- ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
- 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
- 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects.
- 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
- 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.
261 episodes
MP3•Maison d'episode
Manage episode 451385066 series 2330792
Contenu fourni par The Evil Dungeon Master. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par The Evil Dungeon Master ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
An interesting magical item from the AD&D Comic book 1989, issue 2.
Highlights
- 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
- 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
- 🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
- ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
- 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.
Key Insights
- ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
- 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
- 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects.
- 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
- 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.
261 episodes
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