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What Questions Should We Ask About AI? w/ Reed Berkowitz

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Manage episode 371235882 series 3493430
Contenu fourni par Digital Void. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Void ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

How can we learn more about AI's design and development to better understand its emergence? Director of Curiouser Institute and AI games designer Reed Berkowitz explains what really happened when New York Times columnist Kevin Roose talked to Bing's Syndey chatbot – and how mainstream media outlets can consider different ways of discussing AI.


Further, Berkowitz helps us understand the realities of AI game design and development. What role do artists play in working with developers? How does a recent US copyright ruling stand to impact AI developers, artists, and designers? Berkowitz explains it all – and leaves us with his vision of an ideal AI future.


About Reed Berkowitz:

Reed Berkowitz is the Director of Curiouser LLC, who has more than 25 years of experience designing, writing, and researching award-winning interactive experiences for companies including Universal Studios, Paramount, Cartoon Network, Peanuts, Sanrio, and many more. He formerly served as the Creative Director of New Games at Latitude, an AI-powered games company.


Follow Reed Berkowitz

Twitter | Website


Show Notes and Resources:

Cleverbot

Latitude’s Loom

Twitter teaches Microsoft's AI chatbot to be racist in less than a day - The Verge

Latitude

Gather.town

Stable Diffusion

AI Copyright Battle over Zarya the Dawn

ControlNet

Astropulse

Ender's Game

Replika



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

84 episodes

Artwork
iconPartager
 
Manage episode 371235882 series 3493430
Contenu fourni par Digital Void. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Void ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

How can we learn more about AI's design and development to better understand its emergence? Director of Curiouser Institute and AI games designer Reed Berkowitz explains what really happened when New York Times columnist Kevin Roose talked to Bing's Syndey chatbot – and how mainstream media outlets can consider different ways of discussing AI.


Further, Berkowitz helps us understand the realities of AI game design and development. What role do artists play in working with developers? How does a recent US copyright ruling stand to impact AI developers, artists, and designers? Berkowitz explains it all – and leaves us with his vision of an ideal AI future.


About Reed Berkowitz:

Reed Berkowitz is the Director of Curiouser LLC, who has more than 25 years of experience designing, writing, and researching award-winning interactive experiences for companies including Universal Studios, Paramount, Cartoon Network, Peanuts, Sanrio, and many more. He formerly served as the Creative Director of New Games at Latitude, an AI-powered games company.


Follow Reed Berkowitz

Twitter | Website


Show Notes and Resources:

Cleverbot

Latitude’s Loom

Twitter teaches Microsoft's AI chatbot to be racist in less than a day - The Verge

Latitude

Gather.town

Stable Diffusion

AI Copyright Battle over Zarya the Dawn

ControlNet

Astropulse

Ender's Game

Replika



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

84 episodes

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