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Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up

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Contenu fourni par The Clockwork Game Design Podcast. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par The Clockwork Game Design Podcast ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered:

  • A bit of navel gazing about my own theory and approach to games and how it has changed
  • A short essay I wrote about “speaking the language” and how building off of existing designs means a higher floor and a higher ceiling
  • Some stuff about 4X games and scope. Will 4X games ever do anything about this? Maybe Against the Storm will provide some answers.

Thanks for listening, and as always, this show has no ads and the only way it’s funded is through Patreon, so consider donating if you like the content!

  continue reading

92 episodes

Artwork
iconPartager
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on May 29, 2024 13:45 (10d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 352137103 series 91897
Contenu fourni par The Clockwork Game Design Podcast. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par The Clockwork Game Design Podcast ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered:

  • A bit of navel gazing about my own theory and approach to games and how it has changed
  • A short essay I wrote about “speaking the language” and how building off of existing designs means a higher floor and a higher ceiling
  • Some stuff about 4X games and scope. Will 4X games ever do anything about this? Maybe Against the Storm will provide some answers.

Thanks for listening, and as always, this show has no ads and the only way it’s funded is through Patreon, so consider donating if you like the content!

  continue reading

92 episodes

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