Ep.17 3D graphic engine pipeline, graphic options in videogames explained
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In this episode we discuss how a frame is drawn by a 3D renderer. Juhana worked on this so the episode is mostly him speaking and trying to explain clearly how the game engine create a frame starting from the geometry to textures and effects at the end. Of course the discussion made us understand that we would need for sure more episodes to discuss all the different effects in more details so keep an eye on here if you are interested! Follow and speak with us on Twitter @STG_podcast Find us also on PocketCasts and iTunes! Intro Music by: Breve music production
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