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Jules Urbach (CEO) and Trevor Harries-Jones (Director) of The Render Network

48:34
 
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Manage episode 390239192 series 3446703
Contenu fourni par Connor Lovely, Escape Velocity Ventures, Connor Lovely, and Escape Velocity Ventures. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Connor Lovely, Escape Velocity Ventures, Connor Lovely, and Escape Velocity Ventures ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Connor and Sami are joined by Jules Urbach, CEO of OTOY and Founder of Render, and Trevor Harries-Jones, COO of OTOY and Director at Render Network Foundation. The Render Network is the first decentralized GPU rendering platform, empowering artists to scale GPU rendering work on-demand to high performance GPU nodes around the world. Through a blockchain marketplace for idle GPU compute, the network provides artists the ability to scale next-generation rendering work at fractions of the cost and at orders of magnitude increases in speed when compared to the centralized GPU cloud. OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world.

Jules and Trevor discuss the moment when artists first discover how useful the Render Network can be, how the Render Network is currently powering highly demanding projects on the world’s premier stages (like The Sphere in Las Vegas), whether our mobile devices will someday be nodes on the Render Network, and the future of immersive entertainment.

00:00 - Chrome Tab Overload

1:04 - Hello Jules and Trevor!

1:17 - The Future of Entertainment & the Metaverse

7:40 - When Jules first started thinking about a token-based GPU network

14:24 - Use cases the Render Network serves today

18:40 - Why Render vs. other GPU networks?

23:47 - The Render Network and AI

29:44 - Why Render moved to Solana

32:45 - The future of node types on the Render Network

38:46 - Render’s thinking behind partnership with general-purpose compute networks

41:43 - GPU requirements of AI projects

Disclaimer: The hosts and the firms they represent may hold stakes in the companies mentioned in this podcast. None of this is financial advice.

  continue reading

29 episodes

Artwork
iconPartager
 
Manage episode 390239192 series 3446703
Contenu fourni par Connor Lovely, Escape Velocity Ventures, Connor Lovely, and Escape Velocity Ventures. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Connor Lovely, Escape Velocity Ventures, Connor Lovely, and Escape Velocity Ventures ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Connor and Sami are joined by Jules Urbach, CEO of OTOY and Founder of Render, and Trevor Harries-Jones, COO of OTOY and Director at Render Network Foundation. The Render Network is the first decentralized GPU rendering platform, empowering artists to scale GPU rendering work on-demand to high performance GPU nodes around the world. Through a blockchain marketplace for idle GPU compute, the network provides artists the ability to scale next-generation rendering work at fractions of the cost and at orders of magnitude increases in speed when compared to the centralized GPU cloud. OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world.

Jules and Trevor discuss the moment when artists first discover how useful the Render Network can be, how the Render Network is currently powering highly demanding projects on the world’s premier stages (like The Sphere in Las Vegas), whether our mobile devices will someday be nodes on the Render Network, and the future of immersive entertainment.

00:00 - Chrome Tab Overload

1:04 - Hello Jules and Trevor!

1:17 - The Future of Entertainment & the Metaverse

7:40 - When Jules first started thinking about a token-based GPU network

14:24 - Use cases the Render Network serves today

18:40 - Why Render vs. other GPU networks?

23:47 - The Render Network and AI

29:44 - Why Render moved to Solana

32:45 - The future of node types on the Render Network

38:46 - Render’s thinking behind partnership with general-purpose compute networks

41:43 - GPU requirements of AI projects

Disclaimer: The hosts and the firms they represent may hold stakes in the companies mentioned in this podcast. None of this is financial advice.

  continue reading

29 episodes

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