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Episode 41: Board Game Rulebooks, with Jordan Ault
Manage episode 380516850 series 3372176
What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
- Roundtable vote:
- intense pre-read
- Read as you attempt to play
- Watch YouTube
- Have someone teach you
- Dial 1-800-Rules-Lawyer
- do you enjoy Rulebooks as a genre?
- Any special Rulebooks of note?
- KEVIN: Mage Knight is particularly loathed, even though it’s all in there
- KEVIN: Frostpunk is a rulesbook work of art
- DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
- Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
- DANIEL: Telestrations
TEACHING A GAME
- How do you prefer to teach a game?
- Share everything up front?
- Unravel the rules as you play?
- Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
- DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.
- Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
- DANIEL: Games where rules change every round.
- When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
- What is your favorite game or type of rules to teach?
- DANIEL: Worker placement
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
- Subscribe to our newsletter
- Support us on Patreon
- interact with us on Instagram
- Discord us Discord
Chat with us on Wavelength (iOS and MacOS and iPadOS only)
64 episodes
Manage episode 380516850 series 3372176
What your Rulebooks Say About You
INTRODUCTIONS
RULEBOOKS ARE … COOL?
- Roundtable vote:
- intense pre-read
- Read as you attempt to play
- Watch YouTube
- Have someone teach you
- Dial 1-800-Rules-Lawyer
- do you enjoy Rulebooks as a genre?
- Any special Rulebooks of note?
- KEVIN: Mage Knight is particularly loathed, even though it’s all in there
- KEVIN: Frostpunk is a rulesbook work of art
- DANIEL: Twilight Imperium 4 (steal from Kevin!), Gloomhaven - Jaws of the Lion
- Do you have “house rules” to certain games or alter the rules based on who is playing? Why? Do you feel this takes away from the work of the designer?
- DANIEL: Telestrations
TEACHING A GAME
- How do you prefer to teach a game?
- Share everything up front?
- Unravel the rules as you play?
- Do you find parallels between how you teach or learn games and how you teach and learn in your ministry?
- DANIEL: Pastor Jewell has the great analogy about how rules in service to the game, and not the other way around. She uses baseball as an analogy.
- Are there any rules that just don’t click for you? Any games you’ve given up on because of the rules? Why?
- DANIEL: Games where rules change every round.
- When you’re hosting a game night at your faith community, are there rules you’re willing to bend, or rules that you choose to avoid?
- What is your favorite game or type of rules to teach?
- DANIEL: Worker placement
Scenario: you’re 90 minutes into a complex solo game with clear win conditions. You choose to push your luck and draw a card. You accidentally pick up two. The first card absolutely kills your chance of success; the second is much friendlier. Do you discard the first and go with the friendlier card? Does that make you a horrible person? Asking for a friend.
CALL TO ACTION:
- Subscribe to our newsletter
- Support us on Patreon
- interact with us on Instagram
- Discord us Discord
Chat with us on Wavelength (iOS and MacOS and iPadOS only)
64 episodes
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