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Episode 161 - Combo On Joe Pesci - Trapt

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Manage episode 391247762 series 1344711
Contenu fourni par NOCLIP. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par NOCLIP ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
I will podcast unfulfilled! Happy holidays! To celebrate the season, we’re talking about a game that has at least one time on the internet been compared to Home Alone, and that game is Trapt! Trapt is a game in which you prepare and trigger traps within a 3D environment to attack and kill your enemies. Unlike what you are probably imagining, the game plays nothing like a tower defense game or even a puzzle game. It is instead the clunkiest action game you’ve ever played. As you have to trigger traps manually with most of them affecting only a single tile or a row of tiles, most of the game consists of meticulously leading the pretty manipulable AI into specific parts of the map where all of your traps are set up to trigger them all at once. But this isn’t all bad! Well, the gameplay is kind of a wash, but there is more to the game than that: the narrative and character work are also really bad! But in this case it is a major boon for the game, because if there is a reason to play it, it’s likely for this absolute camp. Every enemy you kill has a backstory and unique entry and death dialogue, with some levels having up to ten enemies, and each stage begins and ends (at least) with a cutscene. There is a lot of story content to enjoy, and while the plot itself is pretty basic, and character’s motivations seem very easily swayed, the melodrama of it all is very worth it. We’re going to be talking about how the game itself plays and what we expected from it, the dialogue we found especially hilarious, and we defend our choice to make this a holiday episode. Thank you for listening to the podcast this week! We talk a bit of trash on this one, but the game is still doing something unique (even though it’s the fourth in a series, technically) and deserves some flowers for that. We didn’t have a bad time or anything, it’s just a fairly basic execution of the concept. Have you played other games in the “Deception” series? Is the first one you’ve even heard of? Let us know over in our Discord or in the comment section! Next time, we’re going to be rolling out the green carpet for the NOCLIP Awards, so get your bingo cards ready and start making predictions! We hope you’ve had a good year and we’ll see you in 2024 for more episodes!
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293 episodes

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Episode 161 - Combo On Joe Pesci - Trapt

NOCLIP

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Manage episode 391247762 series 1344711
Contenu fourni par NOCLIP. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par NOCLIP ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
I will podcast unfulfilled! Happy holidays! To celebrate the season, we’re talking about a game that has at least one time on the internet been compared to Home Alone, and that game is Trapt! Trapt is a game in which you prepare and trigger traps within a 3D environment to attack and kill your enemies. Unlike what you are probably imagining, the game plays nothing like a tower defense game or even a puzzle game. It is instead the clunkiest action game you’ve ever played. As you have to trigger traps manually with most of them affecting only a single tile or a row of tiles, most of the game consists of meticulously leading the pretty manipulable AI into specific parts of the map where all of your traps are set up to trigger them all at once. But this isn’t all bad! Well, the gameplay is kind of a wash, but there is more to the game than that: the narrative and character work are also really bad! But in this case it is a major boon for the game, because if there is a reason to play it, it’s likely for this absolute camp. Every enemy you kill has a backstory and unique entry and death dialogue, with some levels having up to ten enemies, and each stage begins and ends (at least) with a cutscene. There is a lot of story content to enjoy, and while the plot itself is pretty basic, and character’s motivations seem very easily swayed, the melodrama of it all is very worth it. We’re going to be talking about how the game itself plays and what we expected from it, the dialogue we found especially hilarious, and we defend our choice to make this a holiday episode. Thank you for listening to the podcast this week! We talk a bit of trash on this one, but the game is still doing something unique (even though it’s the fourth in a series, technically) and deserves some flowers for that. We didn’t have a bad time or anything, it’s just a fairly basic execution of the concept. Have you played other games in the “Deception” series? Is the first one you’ve even heard of? Let us know over in our Discord or in the comment section! Next time, we’re going to be rolling out the green carpet for the NOCLIP Awards, so get your bingo cards ready and start making predictions! We hope you’ve had a good year and we’ll see you in 2024 for more episodes!
  continue reading

293 episodes

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