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Contenu fourni par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
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Level 240: Brian Schmidt and Marty O’Donnell on Xbox and Halo: Combat Evolved

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Manage episode 378318472 series 3354019
Contenu fourni par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
The original Xbox launched on November 15, 2001. The person largely responsible for how audio worked in that original Xbox and what the Xbox would “sound” like was Brian Schmidt. We’ve had Brian on the show in the past, most recently to talk about Game Sound Con, which he runs in LA every October. In the late 1990s, Brian was working for Microsoft and began working on the Xbox right away as he’ll tell you, and achieved many technological breakthroughs in this work. One of the launch games for Xbox in that winter of 2001 was Halo: Combat Evolved, with music by Marty O’Donnell. And that was an audio achievement as well, as Marty will tell you. We are so honored Brian and Marty wanted to share these stories on Level! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST
00:00 Opening Suite from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:12 Rock Anthem for Saving the World from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:54 Other Sprouts by Sam Keenan
  continue reading

212 episodes

Artwork
iconPartager
 
Manage episode 378318472 series 3354019
Contenu fourni par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
The original Xbox launched on November 15, 2001. The person largely responsible for how audio worked in that original Xbox and what the Xbox would “sound” like was Brian Schmidt. We’ve had Brian on the show in the past, most recently to talk about Game Sound Con, which he runs in LA every October. In the late 1990s, Brian was working for Microsoft and began working on the Xbox right away as he’ll tell you, and achieved many technological breakthroughs in this work. One of the launch games for Xbox in that winter of 2001 was Halo: Combat Evolved, with music by Marty O’Donnell. And that was an audio achievement as well, as Marty will tell you. We are so honored Brian and Marty wanted to share these stories on Level! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST
00:00 Opening Suite from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:12 Rock Anthem for Saving the World from Halo: Combat Evolved by Martin O’Donnell and Michael Salvatori
1:37:54 Other Sprouts by Sam Keenan
  continue reading

212 episodes

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