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Contenu fourni par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
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Level 221: Wes Keltner, Ross Tregenza (The Texas Chain Saw Massacre)

1:18:46
 
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Manage episode 360664760 series 3354019
Contenu fourni par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
Wes Keltner is the CEO of Gun Interactive, creators of the upcoming game The Texas Chain Saw Massacre. Ross Tregenza composed the music and worked on sound. The game is in the canon of the original film from 1974. We talk about how they pieced together a handful of working chain saws to get the perfect sound from the machine, the same models used in the original film. And Wes had an instrument made specifically for the soundtrack (pictured on Patreon). He had an Apprehension Engine created. Invented by composer Mark Korven, the instrument is able to create a wealth of creepy sounds. You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. I loved talking with these two creators about The Texas Chain Saw Massacre. And if you haven't seen the original, or if it's been a while, WATCH IT. PLAYLIST by Ross Tregenza for The Texas Chain Saw Massacre unless noted otherwise 00:00 And What Will Be Left Of Them 27:56 The Old Slaughterhouse 30:02 Blunt Headed Hammer 1:17:32 (audio from the trailer) 1:17:47 The Massacre 1:18:10 Other Sprouts, by Sam Keenan
  continue reading

212 episodes

Artwork
iconPartager
 
Manage episode 360664760 series 3354019
Contenu fourni par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Emily Reese and Sam Keenan, Emily Reese, and Sam Keenan ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
Wes Keltner is the CEO of Gun Interactive, creators of the upcoming game The Texas Chain Saw Massacre. Ross Tregenza composed the music and worked on sound. The game is in the canon of the original film from 1974. We talk about how they pieced together a handful of working chain saws to get the perfect sound from the machine, the same models used in the original film. And Wes had an instrument made specifically for the soundtrack (pictured on Patreon). He had an Apprehension Engine created. Invented by composer Mark Korven, the instrument is able to create a wealth of creepy sounds. You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. I loved talking with these two creators about The Texas Chain Saw Massacre. And if you haven't seen the original, or if it's been a while, WATCH IT. PLAYLIST by Ross Tregenza for The Texas Chain Saw Massacre unless noted otherwise 00:00 And What Will Be Left Of Them 27:56 The Old Slaughterhouse 30:02 Blunt Headed Hammer 1:17:32 (audio from the trailer) 1:17:47 The Massacre 1:18:10 Other Sprouts, by Sam Keenan
  continue reading

212 episodes

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