Artwork

Contenu fourni par RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
Player FM - Application Podcast
Mettez-vous hors ligne avec l'application Player FM !

006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..

45:40
 
Partager
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on December 01, 2022 19:16 (2y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 202163672 series 2154787
Contenu fourni par RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.

We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.

Highlights, Quick Wins & Takeaways:

  • Cloning existing games way too closely
  • Buying stock and mix and matching artwork / styles
  • Making your game too big & too complicated
  • Creating your game characters too big / Over Scaled
  • Aiming for ultimate perfection and getting lost in the small stuff
  • Your Game speed is either too slow, or too fast
  • Project surfing – Shiny Object syndrome
  • Making your game way too difficult / too easy
  • Getting feedback, show people your game early on in development
  • Trying to run before you can walk – GTA versus Pong
  • Getting too good at, & falling in love with your own game
  • Trying to please everyone, not the demographic of the game
  • Feature creep – adding so many features that it over complicates the game
  • Expecting knock out success with your first game
  • Ad Overload
  • Assuming people will care about your game

Links mentioned in this Episode:

Super Mario Run

Dragonlings

Parallels

Thank you so much for listening. You’re Awesome!

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Come Get Involved:

https://www.RisingHighAcademy.com

Inside the Academy you'll have Access to:

• Our Platinum Standard Foundation Course

• Behind the Scenes Case Studies of 2 Apple Featured Games

• Academy Live - Weekly Workshops and Q&A Sessions

• 50+ Weeks of Academy Archiv

Support the show (https://risinghighacademy.com/join-the-academy/)
  continue reading

30 episodes

Artwork
iconPartager
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on December 01, 2022 19:16 (2y ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 202163672 series 2154787
Contenu fourni par RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources.. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par RisingHighAcademy.com - Game Dev Studio & Training Resources., RisingHighAcademy.com - Game Dev Studio, and Training Resources. ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out.

We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games.

Highlights, Quick Wins & Takeaways:

  • Cloning existing games way too closely
  • Buying stock and mix and matching artwork / styles
  • Making your game too big & too complicated
  • Creating your game characters too big / Over Scaled
  • Aiming for ultimate perfection and getting lost in the small stuff
  • Your Game speed is either too slow, or too fast
  • Project surfing – Shiny Object syndrome
  • Making your game way too difficult / too easy
  • Getting feedback, show people your game early on in development
  • Trying to run before you can walk – GTA versus Pong
  • Getting too good at, & falling in love with your own game
  • Trying to please everyone, not the demographic of the game
  • Feature creep – adding so many features that it over complicates the game
  • Expecting knock out success with your first game
  • Ad Overload
  • Assuming people will care about your game

Links mentioned in this Episode:

Super Mario Run

Dragonlings

Parallels

Thank you so much for listening. You’re Awesome!

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to leave us an honest rating and review.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Come Get Involved:

https://www.RisingHighAcademy.com

Inside the Academy you'll have Access to:

• Our Platinum Standard Foundation Course

• Behind the Scenes Case Studies of 2 Apple Featured Games

• Academy Live - Weekly Workshops and Q&A Sessions

• 50+ Weeks of Academy Archiv

Support the show (https://risinghighacademy.com/join-the-academy/)
  continue reading

30 episodes

Tous les épisodes

×
 
Loading …

Bienvenue sur Lecteur FM!

Lecteur FM recherche sur Internet des podcasts de haute qualité que vous pourrez apprécier dès maintenant. C'est la meilleure application de podcast et fonctionne sur Android, iPhone et le Web. Inscrivez-vous pour synchroniser les abonnements sur tous les appareils.

 

Guide de référence rapide