Artwork

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Episode 044 - Samantha King (VIVE Arts) on the conditions required for good work to happen, the financial and operational realities of creating immersive experiences, and how artistic and technology teams can work together

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Manage episode 402059366 series 2899940
Contenu fourni par Digital Works. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Works ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

A great conversation about immersive experiences with VIVE Arts' Head of Programme, Samantha King.
We talked about a LOT including: the conditions required for new ways of thinking and working to take root; the importance of sharing knowledge and collaboration; the operational and financial realities of creating immersive work.
We returned to a long-running topic, namely how useful the word 'digital' actually is. Sam pointed to the importance of leadership buy-in (or at least an active curiosity about what might be possible). We looked at the importance of having people who are able to interpret between traditional cultural practitioners and technologists (something that I've discussed on previous podcast episodes with Annette Mees, and Eva Liparova)
And, helpfully, Sam cited a number of specific institutions and projects that might be useful reference points as inspiration.
Related links:

  continue reading

Chapitres

1. Episode 044 - Samantha King (VIVE Arts) on the conditions required for good work to happen, the financial and operational realities of creating immersive experiences, and how artistic and technology teams can work together (00:00:00)

2. Innovation and Collaboration in Cultural Technology (00:00:11)

3. Artistic Innovation in Cultural Institutions (00:10:05)

4. Digital Innovation in Arts Institutions (00:13:37)

5. Challenges and Opportunities in Immersive Arts (00:27:25)

6. The Future of Cultural Experiences (00:35:18)

7. Digital Arts Commissioning and Partnerships (00:42:33)

56 episodes

Artwork
iconPartager
 
Manage episode 402059366 series 2899940
Contenu fourni par Digital Works. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Works ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

A great conversation about immersive experiences with VIVE Arts' Head of Programme, Samantha King.
We talked about a LOT including: the conditions required for new ways of thinking and working to take root; the importance of sharing knowledge and collaboration; the operational and financial realities of creating immersive work.
We returned to a long-running topic, namely how useful the word 'digital' actually is. Sam pointed to the importance of leadership buy-in (or at least an active curiosity about what might be possible). We looked at the importance of having people who are able to interpret between traditional cultural practitioners and technologists (something that I've discussed on previous podcast episodes with Annette Mees, and Eva Liparova)
And, helpfully, Sam cited a number of specific institutions and projects that might be useful reference points as inspiration.
Related links:

  continue reading

Chapitres

1. Episode 044 - Samantha King (VIVE Arts) on the conditions required for good work to happen, the financial and operational realities of creating immersive experiences, and how artistic and technology teams can work together (00:00:00)

2. Innovation and Collaboration in Cultural Technology (00:00:11)

3. Artistic Innovation in Cultural Institutions (00:10:05)

4. Digital Innovation in Arts Institutions (00:13:37)

5. Challenges and Opportunities in Immersive Arts (00:27:25)

6. The Future of Cultural Experiences (00:35:18)

7. Digital Arts Commissioning and Partnerships (00:42:33)

56 episodes

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