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DF Direct Weekly #161: Starfield Performance Upgrade, PS5 Pro GPU Info, New Switch 2 Reports

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Manage episode 416794700 series 3003898
Contenu fourni par Digital Foundry. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Foundry ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

0:00:00 Introduction

0:01:41 News 01: Bethesda announces big Starfield update

0:23:05 News 02: AMD sees massive gaming revenue decline

0:40:14 News 03: New PS5 Pro GPU details!

0:58:27 News 04: Switch 2 rumour roundup

1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction

1:16:02 News 06: Resident Evil titles get path tracing!

1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance

1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?

1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?

1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?

1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?

1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?

1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?

2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?

Learn more about your ad choices. Visit megaphone.fm/adchoices

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222 episodes

Artwork
iconPartager
 
Manage episode 416794700 series 3003898
Contenu fourni par Digital Foundry. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Foundry ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

0:00:00 Introduction

0:01:41 News 01: Bethesda announces big Starfield update

0:23:05 News 02: AMD sees massive gaming revenue decline

0:40:14 News 03: New PS5 Pro GPU details!

0:58:27 News 04: Switch 2 rumour roundup

1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction

1:16:02 News 06: Resident Evil titles get path tracing!

1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance

1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?

1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?

1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?

1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?

1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?

1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?

2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

222 episodes

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