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DF Direct Weekly #150: Xbox Business Update, Sony Financials Reaction - Is The Future Multi-Plat?

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Contenu fourni par Digital Foundry. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Foundry ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

This week, Xbox finally responded to the rumours and speculations surrounding its multi-platform plans, while Sony boldly announced that we are entering the latter stages of the PlayStation 5's lifecycle - and that new initiatives are required to increase profit margins. John, Rich and Alex share their thoughts on the announcements and strategies before moving on to other topics. John's been working on a new modern retro game - Arzette: The Jewel of Faramore - while a defective LCD screen sees Rich 'downgrading' from 8K to 4K and embarking on a one-man marketing campaign for Facebook Marketplace in the process.

0:00:00 Introduction

0:02:14 News 01: Microsoft explains multiplatform strategy

0:45:50 News 02: Sony: PS5 sales have peaked

1:05:22 News 03: Rich ‘downgrades’ from 8K to 4K

1:17:15 News 04: Arzette: The Jewel of Faramore released

1:23:01 Supporter Q1: Why don’t more games support Dolby Vision and HDR 10+?

1:32:41 Supporter Q2: Given the limited power of the consoles, should developers reconsider including performance modes?

1:41:16 Supporter Q3: Given Nvidia’s tech lead in GPUs, aren’t they an attractive choice for a next-gen console?

1:47:00 Supporter Q4: Can Final Fantasy 7 Rebirth’s image quality issues be fixed with a quick patch, or is there a more fundamental limit?

1:53:09 Supporter Q5: Whatever happened to the Vulkan graphics API?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

205 episodes

Artwork
iconPartager
 
Manage episode 401815034 series 3003898
Contenu fourni par Digital Foundry. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Digital Foundry ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

This week, Xbox finally responded to the rumours and speculations surrounding its multi-platform plans, while Sony boldly announced that we are entering the latter stages of the PlayStation 5's lifecycle - and that new initiatives are required to increase profit margins. John, Rich and Alex share their thoughts on the announcements and strategies before moving on to other topics. John's been working on a new modern retro game - Arzette: The Jewel of Faramore - while a defective LCD screen sees Rich 'downgrading' from 8K to 4K and embarking on a one-man marketing campaign for Facebook Marketplace in the process.

0:00:00 Introduction

0:02:14 News 01: Microsoft explains multiplatform strategy

0:45:50 News 02: Sony: PS5 sales have peaked

1:05:22 News 03: Rich ‘downgrades’ from 8K to 4K

1:17:15 News 04: Arzette: The Jewel of Faramore released

1:23:01 Supporter Q1: Why don’t more games support Dolby Vision and HDR 10+?

1:32:41 Supporter Q2: Given the limited power of the consoles, should developers reconsider including performance modes?

1:41:16 Supporter Q3: Given Nvidia’s tech lead in GPUs, aren’t they an attractive choice for a next-gen console?

1:47:00 Supporter Q4: Can Final Fantasy 7 Rebirth’s image quality issues be fixed with a quick patch, or is there a more fundamental limit?

1:53:09 Supporter Q5: Whatever happened to the Vulkan graphics API?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

205 episodes

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