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Episode Special: Rock, Paper, Karl, A deep dive into card game mechanics

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Manage episode 427046137 series 2986160
Contenu fourni par Richard. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Richard ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Click Here to send in your random question to have a chance to win!

Ever wondered why some fantasy worlds just don’t add up? On this episode of Deep Space and Dragons, Richard and Karl tackle the quirkiest inconsistencies that plague fantasy series using video game logic. Richard's passion for well-defined systems shines as he critiques the often flawed game mechanics found in these stories.
Next, we sink our teeth into the rich, character-driven narrative of "Baby Prisoner of the North Castle." This manga, featuring a half-blood princess who becomes a golem master, offers a breath of fresh air compared to action-centric series. We emphasize the essence of good writing and character development, drawing examples from beloved shows like Spice and Wolf. Our conversation also spans the creative freedom offered by self-publishing platforms like Tapas and our desire for more originality in Shonen Jump’s current lineup.
Finally, we break down the complexities of designing a strategic card game rooted in rock-paper-scissors mechanics. From discussing the “double down token” to considering user-friendly game mechanics, we leave no stone unturned. Our insights compare the nuances of strategic depth found in games like Texas Hold'em with our unique card game concept. Wrapping up, we preview our nostalgic yet innovative demo board setup, combining elements from classics like Digimon World and Dokapon Kingdom. Join us for a rollercoaster of humor, insights, and game design geekery!

Support the show

Follow all things Richard and Karl, and check out "The Minuet of Sorcery"
https://linktr.ee/rajkevis

  continue reading

Chapitres

1. Episode Special: Rock, Paper, Karl, A deep dive into card game mechanics (00:00:00)

2. Deep Space and Dragons (00:00:01)

3. Exploring Storytelling and Game Design (00:08:08)

4. Game Design Rulebook Structure and Gameplay (00:15:20)

5. Game Mechanics and Strategy Analysis (00:27:21)

6. Strategic Game Design Analysis (00:38:35)

7. Scoring System Strategy and Mechanics (00:49:21)

8. Strategic Card Game Mechanics Analysis (01:02:53)

9. Strategy and Scoring in Card Game (01:08:41)

10. Board Game Design Mechanics Discussion (01:17:03)

11. Simplified Monster Combat Mechanics (01:31:14)

12. Rock Paper Scissors Combat System (01:46:50)

13. Probability Analysis in Game Mechanics (01:55:21)

86 episodes

Artwork
iconPartager
 
Manage episode 427046137 series 2986160
Contenu fourni par Richard. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Richard ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Click Here to send in your random question to have a chance to win!

Ever wondered why some fantasy worlds just don’t add up? On this episode of Deep Space and Dragons, Richard and Karl tackle the quirkiest inconsistencies that plague fantasy series using video game logic. Richard's passion for well-defined systems shines as he critiques the often flawed game mechanics found in these stories.
Next, we sink our teeth into the rich, character-driven narrative of "Baby Prisoner of the North Castle." This manga, featuring a half-blood princess who becomes a golem master, offers a breath of fresh air compared to action-centric series. We emphasize the essence of good writing and character development, drawing examples from beloved shows like Spice and Wolf. Our conversation also spans the creative freedom offered by self-publishing platforms like Tapas and our desire for more originality in Shonen Jump’s current lineup.
Finally, we break down the complexities of designing a strategic card game rooted in rock-paper-scissors mechanics. From discussing the “double down token” to considering user-friendly game mechanics, we leave no stone unturned. Our insights compare the nuances of strategic depth found in games like Texas Hold'em with our unique card game concept. Wrapping up, we preview our nostalgic yet innovative demo board setup, combining elements from classics like Digimon World and Dokapon Kingdom. Join us for a rollercoaster of humor, insights, and game design geekery!

Support the show

Follow all things Richard and Karl, and check out "The Minuet of Sorcery"
https://linktr.ee/rajkevis

  continue reading

Chapitres

1. Episode Special: Rock, Paper, Karl, A deep dive into card game mechanics (00:00:00)

2. Deep Space and Dragons (00:00:01)

3. Exploring Storytelling and Game Design (00:08:08)

4. Game Design Rulebook Structure and Gameplay (00:15:20)

5. Game Mechanics and Strategy Analysis (00:27:21)

6. Strategic Game Design Analysis (00:38:35)

7. Scoring System Strategy and Mechanics (00:49:21)

8. Strategic Card Game Mechanics Analysis (01:02:53)

9. Strategy and Scoring in Card Game (01:08:41)

10. Board Game Design Mechanics Discussion (01:17:03)

11. Simplified Monster Combat Mechanics (01:31:14)

12. Rock Paper Scissors Combat System (01:46:50)

13. Probability Analysis in Game Mechanics (01:55:21)

86 episodes

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