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In Her Ellement
1 Bringing Your Whole Self to Work with Port of Rotterdam’s Saskia Mureau 21:38
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21:38People want to feel supported and safe at work – and inspired to innovate. What can people working at large corporations do to create this kind of environment? Saskia Mureau is the Director of Customer Digital at the Port of Rotterdam where she is harnessing digital systems to reduce emissions. She is passionate about creating inclusive workplaces where psychological safety and collaboration drive meaningful change. In this episode, Kamila sits down with Suchi to talk about why she chose to work at large corporations rather than startups. Saskia also reflects on her personal experiences, including navigating IVF while at work, and discusses how organizations can foster environments where employees feel empowered to bring their whole selves to work. Links: Saskia Mureau on Linkedin WHO infertility research BCG 2024 report on psychological safety in the workplace Suchi Srinivasan on LinkedIn Kamila Rakhimova on LinkedIn About In Her Ellement: In Her Ellement highlights the women and allies leading the charge in digital, business, and technology innovation. Through engaging conversations, the podcast explores their journeys—celebrating successes and acknowledging the balance between work and family. Most importantly, it asks: when was the moment you realized you hadn’t just arrived—you were truly in your element? About The Hosts: Suchi Srinivasan is an expert in AI and digital transformation. Originally from India, her career includes roles at trailblazing organizations like Bell Labs and Microsoft. In 2011, she co-founded the Cleanweb Hackathon, a global initiative driving IT-powered climate solutions with over 10,000 members across 25+ countries. She also advises Women in Cloud, aiming to create $1B in economic opportunities for women entrepreneurs by 2030. Kamila Rakhimova is a fintech leader whose journey took her from Tajikistan to the U.S., where she built a career on her own terms. Leveraging her English proficiency and international relations expertise, she discovered the power of microfinance and moved to the U.S., eventually leading Amazon's Alexa Fund to support underrepresented founders. Subscribe to In Her Ellement on your podcast app of choice to hear meaningful conversations with women in digital, business, and technology.…
Silent Hill 2 and Freud’s Concept of the ‘Punishment Dream'
Manage episode 448922564 series 2352910
Contenu fourni par CEU Podcasts. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par CEU Podcasts ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
This episode examines the classic psychological horror game Silent Hill 2 through the framework of psychoanalysis, investigating how the game represents the unconscious, dream symbolism, horror, and the processing of trauma. Silent Hill 2 is celebrated for its sophisticated portrayal of human psychology, particularly its engagement with a Freudian psychoanalytic theory. In this video, I argue that the game functions as a dramatization of Freud’s theory of dreams as wish-fulfilment, and the notion of the "punishment dream" in particular. Through the game’s intricate portrayal of the psychological torment of protagonist James Sunderland, it explores Freudian ideas about repressed memories. The symbolic environment of Silent Hill reflects deeper, unresolved conflicts in the form of dream images. This analysis reveals Silent Hill 2 as a profound exploration of psychological horror and the complexities of the human mind.Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.
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331 episodes
Manage episode 448922564 series 2352910
Contenu fourni par CEU Podcasts. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par CEU Podcasts ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
This episode examines the classic psychological horror game Silent Hill 2 through the framework of psychoanalysis, investigating how the game represents the unconscious, dream symbolism, horror, and the processing of trauma. Silent Hill 2 is celebrated for its sophisticated portrayal of human psychology, particularly its engagement with a Freudian psychoanalytic theory. In this video, I argue that the game functions as a dramatization of Freud’s theory of dreams as wish-fulfilment, and the notion of the "punishment dream" in particular. Through the game’s intricate portrayal of the psychological torment of protagonist James Sunderland, it explores Freudian ideas about repressed memories. The symbolic environment of Silent Hill reflects deeper, unresolved conflicts in the form of dream images. This analysis reveals Silent Hill 2 as a profound exploration of psychological horror and the complexities of the human mind.Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.
…
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331 episodes
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×In this episode, Elena Trifan, a postdoctoral fellow at the University of Erfurt, delves into her research on at-risk academics within the Romanian higher education system. With a background in anthropology and sociology, Elena offers a unique lens shaped by her academic journey and personal connection as a first-generation scholar.Her research explores Romania’s position as a peripheral EU country, traditionally known for exporting skilled labor, and examines its evolving higher education landscape. From navigating neoliberal reforms and addressing systemic inequalities to grappling with far-right nationalism and racism, Elena highlights the challenges and transformations shaping the experiences of displaced scholars in Romania.Focusing on Ukrainian academics and intersecting vulnerabilities faced by women and queer scholars, she investigates identity, professional success, and strategies for career resilience amidst a backdrop of systemic delays in academia’s response to social and political shifts. With a gender-sensitive perspective and qualitative methodology, Elena sheds light on the complexities of forging a scholarly identity within a receiving academic environment unaccustomed to its new role.…
In this interview, Jessica Knowles discusses her current research into the apocalyptic stained-glass window in St Martha’s pilgrim hospice church in Nuremberg, comparing it to apocalyptic windows in All Saints, North Street in York, northern England.Jessica is considering St Martha’s window in its fullest context of the late-fourteenth century. Therefore, this includes not only the images and the surviving text surrounding the images, but also the story these images and texts told, and how this story fitted with the stories told by adjacent windows in St Martha’s. In addition, she considers the people who saw the window and the ways in which they would have seen and experienced it, also the people who paid for the window and how they benefited from this donation and memorial. Jessica concludes that, although today we see the apocalyptic images and windows as perhaps negative as the physical world burns and is destroyed, late medieval people would probably have seen them as positive, hopeful and an image of the salvation of their souls.This podcast is part of a series of interviews covering central Europe in the medieval period for MECERN and CEU Medieval Studies.…
In this episode, we are joined by our colleague, Dr. Nadiya Kiss, a social linguist from Ukraine and co-founder of the Vision Ukraine – Education, Language, Migration research network. Drawing from her extensive work on language policy and activism, Nadiya explores the pivotal role of language in migration and identity formation, especially in the context of forced displacement.She discusses the linguistic behaviors of Ukrainian migrants in Germany, their rejection of Russian as a colonial language, and how these shifts symbolize resistance, identity transformation, and community building. Nadiya also reflects on how language influences narratives in research settings and its significance as a bridge for integration and resilience in times of social challenges.…
In this interview, Maria Theisen talks about her work on the Making of the Wenceslas Bible. This great bible was written in German in the late fourteenth century, and although it was never completed, it still contains 2,000 folios and over 650 illuminations. Maria sets the creation of the bible into the context of the times, particularly the reforms within the church and the power struggles between the Catholic church and King Wenceslas IV. Maria also explains the complex iconography of the period and the symbolism of the images in the great first letter of Genesis. As the bible was not finished, there remain notes in the margins for the illuminators which give clues to the process of making the bible and the lives of the scribes and illuminators.This podcast is part of a series of interviews covering central Europe in the medieval period for MECERN and CEU Medieval Studies.…
In this episode, we get to know our colleague Tania Arcimovich, a postdoctoral fellow at the University of Erfurt and a key member of the Protecting Academia at Risk project. Originally from Minsk, Tania reflects on her journey to Germany, her evolving identity as a scholar, and the impact of displacement on academic life.Tania shares her unique perspective as a Belarusian researcher, focusing on the experiences of female migrant academics and the structural challenges they face. Her work explores how gender, risk, and forced migration influence both scholarly routines and the knowledge produced within academia.Tune in to learn how Tania’s personal journey and academic expertise contribute to rethinking academic freedom and resilience in times of uncertainty.…
In this interview, Olga Kalashnikova, recent PhD graduate and researcher at the CEU Democracy Institute ‘History of Democracy’ section, discusses her research into Good Friday Sermons – the Mass Media of 14th Century Bohemia.Olga’s research focussed on Milíč of Kroměříž, a popular and radical preacher in Bohemia who wrote many lengthy sermons which were widely copied and disbursed in central and northern Europe. Using Milíč’s sermons for Good Friday as a window into the preaching of the period, Olga explains why the Good Friday sermons were so important, how the sermons were used as a form of mass communication, and what the sermons were expected to achieve in connection to the church congregation. Olga also shows why and how these sermons are still valuable and relevant for today’s academics and wider population.This podcast is part of a series of interviews covering central Europe in the medieval period for MECERN and CEU Department of Historical Studies.…
In this episode, we hear from our colleague, Prof. Dr. Bernhard Kleeberg from the History of Science (Historical Department) at the University of Erfurt. Prof. Kleeberg discusses his work on political epistemologies and the cultures of knowledge, focusing on how scientific habits and political frameworks intertwine. As a historian of science, he shares insights into the Political Epistemologies of Central and Eastern Europe research network, which he co-founded in 2015, and explores themes like academic authority, dissidence, and gender epistemologies.Prof. Kleeberg delves into the micro-politics of scientific research, examining how political agendas and scholarly identities shape day-to-day academic practices. He also reflects on how systems of knowledge are disrupted by events such as the arrival of refugee scholars, prompting new questions and challenging established norms.Tune in to explore how the intersections of politics and science reshape academic spaces in Central and Eastern Europe.…
The UrbanCommunity podcast elevates voices from community led initiaitves for sustainable and just cities.In this final episode (for now), our community of practice expert and network weaver, Duncan, explains what these terms mean. He shows us how local initiatives, like our previous UrbanCommunity experiments, can be connected over great distances, leading to a more united effort to make this planet a better place.…
This episode examines, through the lens of Aristotelian virtue ethics, how roguelike video games, such as Cogmind, can foster personal development and self-understanding through training our ethical and intellectual virtues. Roguelikes provide more than entertainment; they offer a space to practice virtue, teaching resilience, adaptability, and growth through the careful deployment and interaction of game mechanics. Drawing on Aristotle’s teachings on virtue, this analysis suggests that engaging with roguelikes helps cultivate a virtuous character and imparts valuable life lessons, revealing how gaming can serve as a pathway to self-improvement and deeper self-awareness.Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.…
This episode examines the classic psychological horror game Silent Hill 2 through the framework of psychoanalysis, investigating how the game represents the unconscious, dream symbolism, horror, and the processing of trauma. Silent Hill 2 is celebrated for its sophisticated portrayal of human psychology, particularly its engagement with a Freudian psychoanalytic theory. In this video, I argue that the game functions as a dramatization of Freud’s theory of dreams as wish-fulfilment, and the notion of the "punishment dream" in particular. Through the game’s intricate portrayal of the psychological torment of protagonist James Sunderland, it explores Freudian ideas about repressed memories. The symbolic environment of Silent Hill reflects deeper, unresolved conflicts in the form of dream images. This analysis reveals Silent Hill 2 as a profound exploration of psychological horror and the complexities of the human mind.Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.…
This episode continues our exploration of Wittgenstein’s philosophy, moving on to his famous remarks on games in his Philosophical Investigations, which have become one of the most famous pieces of philosophical writing in video game studies. Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal Music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.…
Wittgenstein famously wrote about games in a book called Philosophical Investigations, one of the most important philosophical works of the 20th century. To contextualize his thoughts, Part 1 of this series provides an introduction to Wittgenstein’s life and philosophy. Part two will discuss the most famous passages from the Philosophical Investigations where he discusses games. These passages form part of a much wider critique of the philosophy of language and meaning. A future third episode will examine subsequent philosophical criticism of Wittgenstein’s remarks on games from the point of view of games and sport.Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal Music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.…
Named for their similarity to the 1980 video game Rogue, ‘roguelikes’ have one of gaming’s richest, most interesting histories, represent one of gaming’s most enduringly popular genres, and one of its most enduringly influential in terms of game design. The roguelike’s history stretches back to the earliest days of video gaming but also continues to affect a tangible influence on modern gaming in the form of ‘roguelite’ games, which are directly inspired by roguelikes.This episode investigates the history of the roguelike genre and how this history is told, concentrating on three particularly illuminative aspects of the discourse surrounding it which I will discuss under the headings of complexity, controversy, and creativity. The history of the roguelike genre is the history of a type of game designed around a particular set of gaming preferences which favour high complexity, high difficulty, deep strategy, and a punishing learning curve, and prioritize gameplay at the expense of aesthetics. But so complicated are roguelikes that their history cannot be told without mentioning the markedly intense, detailed, fractious, 40-year long debate which has raged in the fan community over the meaning of its own genre label. Out of this debate, a set of design principles and game mechanics emerged as definitive of older, traditional roguelikes such that the history of roguelikes is one of a prolific, diverse hotbed of creativity deliberately constrained by a certain design philosophy.The most recent chapter in this history are ‘roguelites’, which take direct inspiration from roguelikes but take a freer, less constrained and more modernized approach to their creativity with roguelike mechanics. Roguelites creatively remix the mechanics associated with traditional roguelikes, blending them with other genres, and implementing modernized graphics and design techniques.This episode is based on a talk presented at a game studies conference at the University of Innsbruck in 2024, presented with the same title. KONF: Spielgeschichte(n) - Games und Game Studies in medienkulturgeschichtlicher Perspektive, Innsbruck (11.04.-13.04.2024)Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.…
This episode explores the philosophical relevance of video games, examining why games matter and what they reveal about the human condition. At the core of this inquiry is the question of what it means to be human and how we cope with life’s existential tensions. Playing games, engaging in sport, and immersing ourselves in stories are all ways in which we seek meaning and enjoyment in life. Video games, in particular, combine play and narrative, providing a uniquely engaging aesthetic space to explore identity, existence, and purpose.Watch the video version on YouTube here.CreditsWritten and presented by James CartlidgeProduced by Greta RauleacOriginal Music by James CartlidgeBreaking the Game is a YouTube channel and podcast series about philosophy and video game studies. It aims to facilitate discussions about games, the games industry and philosophy with wider audiences. It mainly (though not exclusively) focusses on the indie games sphere, and current and future philosophical topics include phenomenology, existentialism, political philosophy, ethics, philosophy of mind/consciousness, cognitive science, psychoanalysis and psychology. It is based on the postdoctoral research of James Cartlidge.Check out and subscribe to Breaking the Game here.…
In this episode, Alina Dragolea, Associate Professor at the National University of Political Science and Public Administration in Bucharest, discusses the complex dynamics of "academia at risk" in both high- and low-ranked universities. She challenges Western-centric views on academic migration and explores how diverse institutional and national contexts shape the experiences and support strategies for at-risk scholars. Alina calls for a more nuanced approach that considers the unique challenges of European peripheries and moves beyond one-size-fits-all policies.…
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