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Episode 60 - Video Game Purgatory: The Never-Ending Development Cycle
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When? This feed was archived on July 08, 2018 22:13 (). Last successful fetch was on March 01, 2024 08:13 ()
Why? Flux inactif status. Nos serveurs ont été incapables de récupérer un flux de podcast valide pour une période prolongée.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 226943329 series 1505946
Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.
Intro music provided by sawsquarenoise. Used with permission.
76 episodes
Série archivée ("Flux inactif" status)
When? This feed was archived on July 08, 2018 22:13 (). Last successful fetch was on March 01, 2024 08:13 ()
Why? Flux inactif status. Nos serveurs ont été incapables de récupérer un flux de podcast valide pour une période prolongée.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 226943329 series 1505946
Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.
Intro music provided by sawsquarenoise. Used with permission.
76 episodes
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