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Episode 46 - Does a Story Dictate a Game’s Genre?
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When? This feed was archived on July 08, 2018 22:13 (). Last successful fetch was on March 01, 2024 08:13 ()
Why? Flux inactif status. Nos serveurs ont été incapables de récupérer un flux de podcast valide pour une période prolongée.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 188769712 series 1505946
We’ve all grown to know our favorite franchises as representative samples of their respective genres. In fact, after a bit of time with these games, it becomes challenging to separate the genre from the game itself. This brings us to an interesting question: are game developers pigeonholed into a specific genre depending on the story they want to tell? Can a thriller only exist as 1st person? What about adventure stories: can they be puzzle games? It’s an interesting thought experiment that may challenge our working assumptions of the games we play and their developers’ flexibility. In this episode, Chris and Aaron explore the nuances of this complex question. In the assignments segment, Chris delivers his review of Metroid: Samus Returns for 3DS.
Intro music provided by sawsquarenoise. Used with permission.
76 episodes
Série archivée ("Flux inactif" status)
When? This feed was archived on July 08, 2018 22:13 (). Last successful fetch was on March 01, 2024 08:13 ()
Why? Flux inactif status. Nos serveurs ont été incapables de récupérer un flux de podcast valide pour une période prolongée.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 188769712 series 1505946
We’ve all grown to know our favorite franchises as representative samples of their respective genres. In fact, after a bit of time with these games, it becomes challenging to separate the genre from the game itself. This brings us to an interesting question: are game developers pigeonholed into a specific genre depending on the story they want to tell? Can a thriller only exist as 1st person? What about adventure stories: can they be puzzle games? It’s an interesting thought experiment that may challenge our working assumptions of the games we play and their developers’ flexibility. In this episode, Chris and Aaron explore the nuances of this complex question. In the assignments segment, Chris delivers his review of Metroid: Samus Returns for 3DS.
Intro music provided by sawsquarenoise. Used with permission.
76 episodes
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