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Contenu fourni par Bobby Owsinski. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Bobby Owsinski ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
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Episode 497 – Sound Designer Scott Gershin, YouTube Copyright Strikes, And Ai Noise-Canceling Headphones

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Manage episode 384574733 series 2438962
Contenu fourni par Bobby Owsinski. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Bobby Owsinski ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
My guest today is award-winning sound supervisor, sound designer, and mixer Scott Gershin, who’s audio work has enhanced a variety of different visual mediums in film, broadcast, streaming and games. Some of Scott’s vast credits include major films like Pacific Rim, Hellboy 2, Chronicles of Riddick, Team America: World Police, Shrek, Star Trek, and American Beauty, and best-selling games like the Gears of War series, Epic Mickey, and the Resident Evil and Fable series. Scott has a talent for creating personalities with his voice, which has been tapped for such memorable movie characters such as Flubber, Disney’s Herbie, Reapers in Blade II, The Dragon in Shrek, Kirchek in Tarzan, Leather Back in Pacific Rim, and Dog Fish in Pinocchio, to name just a few. During the interview we spoke about how much time it takes to generate deliverables for a movie, how he records sound effects like rocket launches and helicopters, what qualifies as great post-production, the difference in the mix between movies and television, how much gaming is different from other visual mediums, and much more. I spoke with Scott from studio in Burbank. On the intro I’ll take a look at YouTube copyright strikes, and Ai noise-canceling headphones. var podscribeEmbedVars = { epId: 91447815, backgroundColor: 'white', font: undefined, fontColor: undefined, speakerFontColor: undefined, height: '600px', showEditButton: false, showSpeakers: true, showTimestamps: true };
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301 episodes

Artwork
iconPartager
 
Manage episode 384574733 series 2438962
Contenu fourni par Bobby Owsinski. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Bobby Owsinski ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.
My guest today is award-winning sound supervisor, sound designer, and mixer Scott Gershin, who’s audio work has enhanced a variety of different visual mediums in film, broadcast, streaming and games. Some of Scott’s vast credits include major films like Pacific Rim, Hellboy 2, Chronicles of Riddick, Team America: World Police, Shrek, Star Trek, and American Beauty, and best-selling games like the Gears of War series, Epic Mickey, and the Resident Evil and Fable series. Scott has a talent for creating personalities with his voice, which has been tapped for such memorable movie characters such as Flubber, Disney’s Herbie, Reapers in Blade II, The Dragon in Shrek, Kirchek in Tarzan, Leather Back in Pacific Rim, and Dog Fish in Pinocchio, to name just a few. During the interview we spoke about how much time it takes to generate deliverables for a movie, how he records sound effects like rocket launches and helicopters, what qualifies as great post-production, the difference in the mix between movies and television, how much gaming is different from other visual mediums, and much more. I spoke with Scott from studio in Burbank. On the intro I’ll take a look at YouTube copyright strikes, and Ai noise-canceling headphones. var podscribeEmbedVars = { epId: 91447815, backgroundColor: 'white', font: undefined, fontColor: undefined, speakerFontColor: undefined, height: '600px', showEditButton: false, showSpeakers: true, showTimestamps: true };
  continue reading

301 episodes

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