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Two Chapters In Life is Strange: Double Exposure

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Manage episode 448327388 series 2454899
Contenu fourni par Explosion Network. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Explosion Network ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Dylan and Ciaran discuss their time playing the first two chapters of Life is Strange: Double Exposure.

They also discuss their time with the recently released Pokemon Trading Card Game Pocket, which everyone seems to be playing right now.

Show Dot Points

  • The hosts express nostalgia for the original 'Life is Strange' series.
  • The 'Pokemon Trading Card Game Pocket' mechanics are simplified for a broader audience.
  • Players are experiencing a mix of enjoyment and frustration with the battling system in 'Pokemon'.
  • The importance of character interactions and emotional storytelling in games is highlighted.
  • The hosts discuss the impact of early access on game releases.
  • Gamers have a strong sense of community, as reflected in their discussions.
  • The hosts emphasize the need for a ranked mode in Pokemon to enhance competitive play. To encourage engagement, players should receive XP for losing.
  • The Wonder Picks feature enhances the excitement of card selection.
  • Different booster packs contain unique cards, affecting strategy.
  • Farfetch'd is currently an overpowered card in the game.
  • The game mechanics differ from traditional trading card games, making it more accessible.
  • The card collection aspect is a significant draw for players.
  • Community engagement through liking binders can enhance the experience.
  • The need for a dark mode in the game interface is emphasized.
  • Upcoming game releases are varied and cater to different audiences.
  • Personal preferences in gaming can influence engagement and enjoyment.

Hosts:
Dylan Blight: https://twitter.com/vivaladil
Ashley Hobley: https://twitter.com/ashleyhobley
Ciaran Marchant: https://twitter.com/YaboyRingo

Arcade Couch Credits:

  • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration

All Episodes:

Support Us:

  continue reading

111 episodes

Artwork
iconPartager
 
Manage episode 448327388 series 2454899
Contenu fourni par Explosion Network. Tout le contenu du podcast, y compris les épisodes, les graphiques et les descriptions de podcast, est téléchargé et fourni directement par Explosion Network ou son partenaire de plateforme de podcast. Si vous pensez que quelqu'un utilise votre œuvre protégée sans votre autorisation, vous pouvez suivre le processus décrit ici https://fr.player.fm/legal.

Dylan and Ciaran discuss their time playing the first two chapters of Life is Strange: Double Exposure.

They also discuss their time with the recently released Pokemon Trading Card Game Pocket, which everyone seems to be playing right now.

Show Dot Points

  • The hosts express nostalgia for the original 'Life is Strange' series.
  • The 'Pokemon Trading Card Game Pocket' mechanics are simplified for a broader audience.
  • Players are experiencing a mix of enjoyment and frustration with the battling system in 'Pokemon'.
  • The importance of character interactions and emotional storytelling in games is highlighted.
  • The hosts discuss the impact of early access on game releases.
  • Gamers have a strong sense of community, as reflected in their discussions.
  • The hosts emphasize the need for a ranked mode in Pokemon to enhance competitive play. To encourage engagement, players should receive XP for losing.
  • The Wonder Picks feature enhances the excitement of card selection.
  • Different booster packs contain unique cards, affecting strategy.
  • Farfetch'd is currently an overpowered card in the game.
  • The game mechanics differ from traditional trading card games, making it more accessible.
  • The card collection aspect is a significant draw for players.
  • Community engagement through liking binders can enhance the experience.
  • The need for a dark mode in the game interface is emphasized.
  • Upcoming game releases are varied and cater to different audiences.
  • Personal preferences in gaming can influence engagement and enjoyment.

Hosts:
Dylan Blight: https://twitter.com/vivaladil
Ashley Hobley: https://twitter.com/ashleyhobley
Ciaran Marchant: https://twitter.com/YaboyRingo

Arcade Couch Credits:

  • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration

All Episodes:

Support Us:

  continue reading

111 episodes

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