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Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and VideoGamer critics go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all. Hosted on Acast. See acast.com/privacy for more information.
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How many Slack conversations have you had that have been life-changing? If you answered anything other than “zero”, you are a liar. OR you are a member of the team that made the game we’re talking about on this podcast. We’re going back to 2019 to look at a stealth-puzzle game that became a phenomenon. We’re talking Untitled Goose Game. On this epi…
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There were a lot of big games out 20 years – many of those games we’ve reviewed on this podcast, this year. But this game involving a raccoon, a turtle and a hippo is a special game for us, as it is the first time we are going back to a series for a look at a second game. We’re going back to 2004 to look at a 3D platformer that has big Ocean’s 11 e…
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A decade ago, a small indie developer called Dynamighty got a phone call (NB: don't know if it was a phone call.... could've been an email, a fax, carrier pigeon, or many other multiple means of communication) from a large publisher called Sony. And a game about the cold war was born! We're going back to 2014 to look at a 2D stealth-action game abo…
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Independent developer Airtight Games partnered with Square Enix around a decade ago to prove that the hardest murder to solve is in fact your own. In many ways, that is a factual statement. In relation to this game, however... not so sure. We're going back to 2014 to look at a third-person adventure game about a ghost detective. We're talking Murde…
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20 years ago, Starbreeze Studios was going through some tough times, and they were looking for one of their games to be the hit they needed. Across the water, Hollywood actor Vin Diesel was looking to get into video games with his new company called Tigon Studios. So, they decided to come together, and they launched a stealth-FPS in 2004. We're tal…
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25 years ago, a PlayStation-exclusive was released that required a new peripheral called the DualShock It had not one, not three, but TWO ANALOG STICKS. So, this one definitely made an impact at the time. We're going back to 1999 to look at a 3D platformer chock full of puzzles and monkeys to collect. We're talking Ape Escape. On this episode of St…
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In June, 2012, almost every member of the general public decided they witnessing something special. The dissenting voices were few and far between. And then it came out two years later and opinions changed somewhat. We're going back to 2014 to look at an open-world, action-adventure hack-a-thon. We're talking Watch Dogs. On this episode of Stealth …
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After years of being a support studio on Pixar games, and dabbling in new technology like the Kinect and HoloLens, French developer Asobo Studio got to work on the game that would be their breakout hit. We're going back to 2019 to take a look at a stealthy, puzzly action-adventure game. We're talking A Plague Tale: Innocence. On this episode of Ste…
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Being done with Syphon Filter, and having some successes with a Resistance spinoff and an Uncharted spinoff, Bend Studio got to work on Sony's next big PlayStation exclusive. We're going back to 2019 to take a look at an open-world action-adventure game. We're talking Days Gone. On this episode of Stealth Boom Boom, we take a look at how folks at t…
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Square Enix Montreal were initially going to be making the next big PC and console game in the Hitman series, until they were put on mobile phone duty. A third of the team left because they were so gutted. And then the remainder created a 2014 turn-based puzzle game. We're talking Hitman Go. On this episode of Stealth Boom Boom, we take a look at t…
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After effectively creating the Soulsborne genre and having a wild amount of success with it, one of the most celebrated developers of the 21st century decided to tinker the formula once more. And, again, to great success. We're going back to 2019, to a stealth action game that picked up so many game of the year awards that particular year. We're ta…
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Around 20 years ago, J.J. Abrams and Jennifer Garner came together to produce one of the most popular shows on TV for a number of years. What's the next logical step? Make a game based on it, of course. We're going back to 2004 to a stealth action game that based on a hit ABC TV programme. We're talking Alias. On this episode of Stealth Boom Boom, …
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The game we're discussing today may have the most star-studded cast of any game we'll ever review: Mya, Shannon Elizabeth, Heidi Klum, Judi Dench, John Cleese, Willem Dafoe and Pierce Brosnan. We're going back to 2004 to an action-adventure game starring one of the world's most famous fictional agents. We're talking James Bond 007: Everything or No…
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Five years ago, there was a little bit of buzz around a game that Square Enix was publishing. Some of the people involved in making it had worked on Dark Souls, Armored Core, Metal Gear Solid. But, then it came out, and people were not happy one bit. We're going back to 2019 to look at a stealth-action survival game that was a Front Mission spin-of…
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In the late '90s, Sony was looking for an action espionage thriller. They were looking for their GoldenEye. So, they turned to the only studio they knew that could pull it off: the one that made Bubsy 3D. We're going back to 1999 to look at the first game in a long-running PlayStation exclusive series. We're talking Syphon Filter. On this episode o…
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What does a podcast that looks at older stealth / stealthy videos games do after reviewing Psi-Ops: The Mindgate Conspiracy on its last episode? It goes back 20 years to look at a stealth-action game from 2004 that is often compared to the aforementioned Psi-Ops! We're talking Second Sight! On this episode of Stealth Boom Boom, we look at the forma…
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It's time to do it again as we kick off Stealth Boom Boom season 2! According to our first game of 2024, your mind is the ultimate weapon. In fairness, that does make sense; if you're reading this, your brain is capable of big things (because you're an intelligent person who is about to listen to this podcast). We're going back 20 years to look at …
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Around this time of the year, other video games podcasts will be doing their game of the year pods and talking about games like Alan Wake 2, Baldur's Gate 3, Super Mario Bros Wonder, Spider-Man 2, The Legend of Zelda: Tears of the Kingdom. NOT US! No, no, no. This is the culmination of the first year of Stealth Boom Boom. And that means this is the…
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In the summer of 2000, celebrated animation UK animation studio Aardman Animations released their first feature-length film in cinemas around the world. Chicken Run was a phenomenal success, becoming the highest-grossing stop-motion animation movie of all time. We're going back 23 years to look at the game based on that very movie. Yep. We're talki…
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After discussing Tenchu: Stealth Assassins, Commandos: Behind Enemy Lines, and Metal Gear Solid, we are – for the final time in the first year of Stealth Boom Boom – returning to 1998, the Year of Stealth. We're going back 25 years to look at the first-person sneaker that influenced so many that came after. We're talking Thief: The Dark Project (..…
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19 years after writer Jean Van Hamme and artist William Vance created a Belgian comic that revolved around a very strong and athletic amnesiac, Ubisoft decided to create a video game adaptation of it. We're going back to 2003 to look at a stealthy first-person shooter. We're talking XIII. On this episode of Stealth Boom Boom, we look at how the com…
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Rockstar North was on a real high. They were coming off of the both the biggest game of 2001, Grand Theft Auto 3, AND the biggest game of 2002, Grand That Auto: Vice City. The series that saw you stealing cars and driving dangerously through pedestrian-filled streets had propelled them into video game superstardom. Then they decided to do something…
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In 1999, Keiichiro Toyama and Team Silent created one of the most-celebrated horror video games of all time: Silent Hill. Almost every superlative you can think of was thrown at Harry Mason's jaunt around the foggy American town. A few years later, Toyama and others that worked on the Konami classic took their talents elsewhere and tried to do it a…
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During the mid-to-late 2000s, film fans were breaking down the doors of cinemas all over the world in order to see how new life had been given to the Batman. Around this time, the alter ego of Bruce Wayne had a similar renaissance in video games. We're going back to 2009 in order to look at the action-adventure game that became the measuring stick …
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Before Gus Fring from Breaking Bad signed on, before you were doing some first-person platforming up a tower, and before your map was filled with icons, this series had you mowing down some angry monkeys, angry men, and angry monkey men. We're going back almost 20 years, to 2004, to look at a first-person shooter that spawned many sequels. We're ta…
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Around the early 2010s, there was a real boom in first-person horror-stealth and today we're looking at one of the most popular games in said genre. We're going back a decade, to 2013, to look at a video game that has since spawned two sequels – one of which only came out this year. We're talking Outlast. On this episode of Stealth Boom Boom, we ta…
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A quarter of a century ago, we got some real stealthy classics – some of which have already been covered on this very podcast. Today we're looking at the game from that year that introduced many to the fact that video games can also be a lot like movies. We're going back to 1998 to take a look at the third game in one of the genre's most beloved (a…
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What do you do after you've already rebooted a series and have effectively gotten everything you can out of it? Well, you reboot it again and give it another go. We're going back to 2013 to take a look at the first entry in Lara Croft's third (?) series under the same name. We're talking Tomb Raider (2013)... to be specific... but obviously it's ju…
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Developer Ubisoft Montreal was given one job: make a game like Metal Gear Solid, but better. And they decided to make something a bit like MGS, but also a bit like Thief. We're going back to 2002 to look at the first entry in one of the most celebrated stealth-action series of all time. We're talking Splinter Cell... specifically Tom Clancy's Splin…
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What does a publisher do after they've successfully resurrected a series that was laying dormant for years? Well, they put it on iPhone and iPad, silly! Or, at least that's what Square Enix did about a decade ago with Deus Ex. We're talking immersive sim-lite Deus Ex: The Fall (and also some Deus Ex: Human Revolution, because it's hard not to in re…
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It all began in darkness. He awoke to a world of pain. Eric… Eric Bane. The name shot through his head like a bullet… it was his name These words will stay with you for the rest of your life once you've listened to this very episode of the Stealth Boom Boom podcast. We're going back a decade for this deep dive, as we discuss the stealth-action vamp…
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There's no doubt about it, this one was a bonafide success. The series may lay dormant now, but there was a time when this game was as important to its publisher as Tomb Raider. We're going back 25 years to the year of stealth, once again, as we discuss the real-time tactics game Commandos: Behind Enemy Lines. On this episode of Stealth Boom Boom, …
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Nobody cared about this game when it first launched. And then, two years later, a pandemic happened and it became a phenomenon. It mightn't be the biggest video game in the entire world anymore, but it's still pulling in pretty good player numbers in fairness. We are going back five years (but also kind of three years), as we discuss the social ded…
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In 2013, after shinier games like Crash Bandicoot and Uncharted, Naughty Dog decided t try their hand at something a bit more serious. And then it became such a success that they did a sequel and then a HBO TV show. You probably know by now, but this episode of Stealth Boom Boom features lots of chat on 2013 stealthy action-adventure, The Last of U…
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A decade ago, one member of the games press decided to try his hand at development, and it worked out pretty alright for him. So, for this episode of Stealth Boom Boom, we decided to take a look at that 2013 2D puzzle-stealth game from indie dev Suspicious Developments. We're talking Gunpoint. On this episode, we talk about the vlogging developer T…
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The largest town in the county of Hampshire is relatively local for at least one of the crew, but we decided against reviewing the birthplace of Liz Hurley. Instead, we decided to take a look at the 2018 stealth roguelike from indie developer Puppy Games. We're talking Basingstoke (the video game and not the place... although there is some chat abo…
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We're going back to the 1100s and a period of history that video games don't tackle all that much, because we're looking at the 2007 action-adventure game that would go on to spawn one of the most successful series of all time. We're talking Assassin's Creed. On this episode, we have a lot of pre-launch marketing and press coverage to talk about: t…
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If I'd paid more attention in French class, I'd try writing the entire blurb en français, but I didn't, so I'm afraid English will have to do. Either way, this week on the Stealth Boom Boom podcast, you're getting over two hours of chat on 2013 indie heist game, Monaco: What's Yours Is Mine. On this episode, we chat about the wonderful vlogs from P…
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Sure, Ghost of a Tale is the first game on Stealth Boom Boom that launched via Steam Early Access, but it's also the first game we've looked at that was made by a former Dreamworks animator. Both equally as important. On this episode, we chat about the successful IndieGoGo campaign that developer SeithCG ran, we discuss the indie-ness of Ghost of a…
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The Penumbra series is like the three-track E.P. to Frictional Games' more successful debut album in Amnesia. The first-person horror genre is now stacked with weak lead characters and on-screen prompts telling you to get out of harm's way, but Penumbra walked so the protagonists in those other games could run to a wardrobe and hide. On this episod…
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Stealth Boom Boom goes all the way back to 1998 for this one, as Tenchu: Stealth Assassins celebrates a big anniversary. 1998 is often seen as the year stealth games were thrust into the mainstream, because of Thief: The Dark Project, Metal Gear Solid, and the game being reviewed today. But, does Tenchu hold up? I guess you could stop reading this …
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The Boom Boom Boys are looking at their first indie horror game today, as they turn their attention towards 2018's Remothered: Tormented Fathers. This is a game inspired by movies such as The Silence of the Lambs and Psycho, and very much the vision of one man. That man's name is Chris Darril and his name comes up quite a bit, so best for you to re…
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In the first full episode of Stealth Boom Boom, the lads get together to chat about the Sony mascot that never was: Sly Cooper. And, specifically, the thieving trash panda's first game, Sly Cooper and the Thievius Raccoonus. We don't want to call it by its European name. Yes, we're covering this game because it's 20 years since the game launched in…
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Welcome to Stealth Boom Boom! Every fortnight, Colm Ahern, Josh Wise, and Adam Carroll will go in-depth on one stealth video game from the past, discussing every aspect of it, from the game's marketing and press coverage around its release, to how it plays today, But... what is stealth video game? Sure, we could just point at a Metal Gear Solid or …
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Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, they go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom…
  continue reading
 
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