Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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Sorry for the lack of new episodes! We have some big stuff brewing though, tune into this announcement for the details.
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141: Challenging Orthodoxy with sylvie
1:29:28
1:29:28
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1:29:28
Doug and Zach talk to prolific game maker sylvie (love game), together with guest co-host Raigan Burns (Metanet Software). We talk about sylvie's design process, freeware games, subverting traditional orthodoxies around gamefeel, sylvie's influences, and more. Show Notes: sylvie's website Catalog of sylvie's games sylvie's blog posts sylvie's post …
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140: Minding Your Manors with Botany Manor
1:14:32
1:14:32
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1:14:32
We're joined by Laure De Mey and Kitt Byrne of Balloon Studios to chat about their Victorian first-person puzzler Botany Manor. We discuss building a space that feels the right amount of "real," letting history guide your setting, weaving a subtly affecting narrative, and...priest holes. Show Notes: Laura De Mey Kitt Byrne Alba: A Wildlife Adventur…
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Into the Depths: Slice & Dice - Part 2
1:37:49
1:37:49
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1:37:49
In this 2nd installment of our latest deep-dive miniseries, the crew continue to discuss “yahtzee roguelike” Slice & Dice, a host favorite that has made our GOTY list for two years running. We're joined once again by series guest co-host Darius Kazemi, as well as very special guest Michael Brough (!), whose own roguelike Cinco Paus is one of the ci…
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139: Sticking to Your Systems with Animal Well
2:00:10
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We're joined by Animal Well's sole developer Billy Basso and his business partner Dan Adelman to discuss their genre-defying/defining, steeped-in-secrets hit. Plus special guest co-host Adam Conover (Adam Ruins Everything), as we dig deep into the game's slow-burn development, the iteration of its manifold gameplay (and other) layers, and the delic…
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Into the Depths: Slice & Dice - Part 1
1:44:33
1:44:33
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1:44:33
In the first installment of our Slice & Dice deep-dive miniseries, the crew head Into the Depths with the “yahtzee roguelike” that's shown up on our GOTY list for two years running. We're joined by interactive artist/developer Darius Kazemi to help introduce the game and share beginner tips from our (significant) playtime, and get into its unique c…
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138: Getting Goofy with Listener Letters
1:31:45
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Left to our own devices without a guest, we get a little goofy - thankfully our listener letters overfloweth, so we dive into a few of them. Thanks, listeners! Show Notes: Jupiter Sunrise Dinner with the Band GeoGuesser World Cup 2023 Knytt Seiklus Daniels: Why We Tell The Stories We Tell Pale Fire
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137: Reflecting (and More) on GDC 2024
1:33:19
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1:33:19
Four of ours hosts went to the 2024 Game Developers Conference, and we lived to share anecdotes, interesting games we saw, and the highlights (and injuries) of our week! Also, Rob chases down a handful of other lovely devs to tell us the best/hardest things about making games right now. Show Notes: Arranger: A Role-Puzzling Adventure Experimental G…
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136: Going in Blind with Balatro
1:25:48
1:25:48
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1:25:48
We're joined by LocalThunk, solo creator of the hypnotic deckbuilder Balatro. We discuss flauting the fashion of a genre and going into development blind, the benefits of balacing by feel, and why Balatro shouldn't exist. Show Notes: Balatro LocalThunk Big two Luck Be a Landlord Slice & Dice Slay the Spire Risk of Rain 2…
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135: Harnessing the Algorithm with Eric Chahi
1:26:00
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1:26:00
We're joined by renowned designer Eric Chahi (Another World, From Dust) to discuss his singularly surreal VR adventure Paper Beast. We discuss building a living ecosystem born from constraints, how the craft has changed over the decades, and the indecency of technology. Show Notes: Eric Chahi Paper Beast Another World From Dust Heart of Darkness St…
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134: Striving for Imperfection with Jon Ingold (A Highland Song)
1:35:32
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1:35:32
We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink. Show Notes: Jon…
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133: Celebrating Our 5th Anniversary!
1:27:58
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We (belatedly) celebrate the 5th anniversary of our show with a sprawling, silly, reflective episode with a full house of hosts! Thanks for listening to us for all this time. <3 Show Notes: Bob Mould Heat: Pedal to the Metal Everest Pipkin's The Poppy Grower Learning Moonring with Zach A Link to the Past Redux Paper Beast Late Show 3-Legged Race: V…
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We welcome Rob Dubbin (he/they) as a permanent member of the host pool! We discuss his journey from Late Night into making games, applicable lessons learned in the writers' room, and the importance of making your own shot. Show Notes: Rob Dubbin NYU Game Center Babycastles Wonderville Game Studies Study Buddies I Am America (And So Can You!) Earl G…
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131: Using All of Your Tools with Kevin Poupard (Jusant)
1:42:01
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We're joined by Kevin Poupard, co-creative director of the beautiful, meditative climbing game Jusant. We discuss the pains and gains of physics, trying something new as a studio, and anthropomorphizing mountains. Plus special guest co-host Mark Brown of Game Maker's Toolkit! Thanks Mark! Show Notes: Jusant GMTK - How Jusant Makes Rock-Climbing Mor…
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130: Games of the Year 2023
2:54:03
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We sit down with our newest co-host, writer/developer Rob Dubbin, to each count down our Top 5 games of 2023, alongside picks from previous show guests and our listeners. Happy New Year! Our GOTY picks (SPOILERS): Zach: Super Locomotive Kirby's Dream Land 2 The F Train Simulator Playing Wii-U with a kid Yamaha TENORI-ON Sarah: Betrayal at Club Low …
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129: Reinforcing Worldbuilding through Gameplay with Spoils
1:29:24
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1:29:24
Daria Radu, Ben Wilson, and our very own Douglas Wilson join us to discuss their trick-taking card game Spoils, featured as an optional game within story-driven adventure game Saltsea Chronicles. We discuss the genesis of the game, drawing inspiration from worldbuilding, trick-taking as a mechanic, the programming of the AI systems, and more. Show …
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128: "Yes, And"-ing Your Design with Albert Birney and Gabriel Koenig (Tux and Fanny)
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1:29:06
The creators of Tux and Fanny - Albery Birney and Gabriel Koenig - stop by to discuss their existential and hilarious adventure game Tux and Fanny. We discuss collaboration as improv comedy, the benefit of working with people from outside of games, and creating a Saturday morning cartoon from another world. Show Notes: Tux and Fanny (game) Tux and …
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