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Vhite Rabbit WebXR Podcast

Vhite Rabbit WebXR Podcast

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Podcast about WebXR - VR and AR on the Web. Hosted by Vhite Rabbit, the developers behind the VR browser games portal "Construct Arcade" and Wonderland Engine - a WebXR focused development platform. We dicuss topics in the immersive web space with various guests who are important in the space.
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We chat with Elia Ducceschi (aka. Pipo) about his latest WebXR game "mr NOT - Enough is Enough", a unique game about the idea of not being enough, and various other topics related to WebXR development with Wonderland Engine. Tune in to learn more about the unique ways Elia approaches game development. Links https://constructarcade.com/game/enough-i…
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In this very WebAR focused chat with Stephan Lohß and Kim Gripp of Immblend, we dive into WebAR development platforms, the challenges working with non technical clients and also get a great comparison of various 3-dof VR headsets. Links https://immblend.de/ - Immblend Website (German) https://www.linkedin.com/in/stephan-loh%C3%9F-923b48211/ - Steph…
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Dave Hill is the Engineering Manager for Oculus Browser at Meta. With his experience in the Games Industry and working at Microsoft on HoloLens, he shares a lot of very interesting thoughts about the current state of WebXR, where it's going, performance, current problems developers are facing. We also get a great overview of what Meta is working on…
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Alon Grinshpoon is a founder and the CEO of Echo3D, a 3D-ready cloud platform to manage and deliver 3D, AR and VR content. We chat about XR on the web and how it applies to even the seemingly most unrelated industries, cloud streaming of XR content and finally some tips for entrepreneurs in the WebXR space. We also touch on NFTs and the Metaverse. …
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In this episode, we speak to Yin-Chien Yeap, who is the CEO of playko software. With their recent release of the VR downhill ski racing game "Ski Fit 365" on Construct Arcade, they are working towards a "no excuses" approach to VR development on the web. We talk about playkos motivations and plans for using the web, when they chose web over native …
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Dries Croons (CROEWENS) is a full stack and WebXR developer from Belgium and the creator of the popular WebXR puzzle game "Plockle". In this episode, we talk about Plockle and his experience with react-three-fiber and react-xr. Then we dive into some general tips for WebXR development, make sure to give it a listen! You can follow the podcast on tw…
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Ada Rose Cannon is the link between web developers and the Samsung Internet Browser developers with a strong focus on WebXR and PWAs, as well as the Co-chair of W3C Immersive Web Groups. We go over a wide range of topics from upcoming WebXR spec features, the W3C standardization process, privacy risks that are being considered for new features and …
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Roland Dubois is the curator of "WebXR News", organizer of the NYC A-Frame Meetup group and part of the W3C immersive web working group. He is further known for hosting the Virtuleap WebXR Hackathon back in 2018 and his latest efforts contribute to accessibility in XR through the XRAccess.org and A11y initiatives in form of in-depth blog posts and …
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Alban Denoyel is the co-founder and CEO of Sketchfab - the #1 platform to publish and explore 3D content online and in VR. Prior to Sketchfab, he launched a low cost web agency, and worked for 4 years in the 2D world of photojournalists. He loves making things (usually with wood or in 3D). He graduated from ESSEC Business School (Paris, France). We…
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Ben Erwin is a subject matter expert on the vanguard of the Immersive Web, WebXR (AR/VR/MR), Spatial Computing, and Volumetric Video ecosystem of hardware, software, content, and use cases. Ben has been a web innovation frontiersman since the 90s, now applying his deep expertise to advise on next generation web-based interfaces and experiences for …
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We talk to Andrzej about how he started js13kGames and about his career as HTML5 game developer. We learn about web monetization and how he makes a living as a gamedev, as well as his view on WebVR. **Links:** https://enclavegames.com/ - Andrej's Game Studio https://js13kgames.com/ - Website of the js13kGames competition https://js13kgames.com/webx…
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Jacob Rossi is the product manager of Oculus Browser. After his talk at Oculus Connect, we had many questions about WebXR at Oculus. We talk about Infinite Office, PWAs and the Oculus Browser's involvement with the WebXR Device API spec development, e.g. on WebXR Hand Tracking and WebXR Layers. We also discuss how the New Tab Page tries to help wit…
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Florian and Jonathan talk about the beginnings of Construct Arcade, our personal journeys with it and its history of game releases. Ferry compiled a couple of impressive numbers and we discuss the new Construct Arcade Leaderboards. Links https://constructarca.de/ - Construct Arcade https://blog.constructarca.de/2-years/ - 2 Years Construct Arcade B…
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Ferry Abt recently took over Construct Arcade. Ever since many things have improved on the WebXR browser games platform, especially the VR Hub, which released a few weeks ago, based on new technology and rocking enhanced visuals. We chat about where the VR Hub is going and how we achieved the new look, aswell as our backing technology. Links: https…
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Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the hi…
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Anselm Hook works on Research and Development at Mozilla, where he focuses on problem solving in many different areas. He initially joined Mozilla to solve problems in AR and VR, but has since pivoted his work's primary focus to monetization on the web. Joshua Marinacci is the senior developer evangelist at Mozilla Mixed Reality. His passion is bui…
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Lars Bergstrom is the technical director of the Mixed Reality team at Mozilla. He manages the virtual and augmented reality browser efforts, the Mozilla Hubs team, their mixed reality content creation and discovery teams and the ops work it all relies on. If it touches virtual or augmented reality at Mozilla, somebody in his team is involved. Lars …
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