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GAMEDEV BR

GAMEDEV BR

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GameDevBR é uma conversa informal entre desenvolvedores de jogos sobre temas relacionados a tecnologia, cultura pop e claro, programação de jogos e a cena brasileira de games. Cada episódio procura trazer discussões técnicas, experiências e pontos de vista relevantes tanto a veteranos desta indústria quanto a novatos e entusiastas.
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A second virus in less than a month ravages the Mitchell household as GDC goers discover a privacy policy so bad they thought there had been a data leak. We discuss the status of the Red Panda project, Todd's favorite getting-things-done methods, and what to do when you have an actual gamedev breakdown. For articles, show notes, and more, visit Cod…
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This one is all about the progress we've made in taking our red panda archaeology game concept and bringing it to life. It's a look at the implications of the game's concept, the philosophy of the art and character design, our intention to develop a simple map system with Godot's tilemap tools (prior to the recent release of version 4.0), implement…
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Boss Fight author Sebastian Deken returns to the show to be our first guest co-designer. We discuss city living, echoes of the Satanic Panic, and more. Finally, we pull up the design whiteboard and ask, what secrets would an abandoned Animal Crossing village leave behind? Find show notes, articles, and more at CodeWritePlay.com --- Send in a voice …
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Here's news about a fun new thing we're going to try in future episodes. Real game development ahead! Also, maybe social media is falling apart? --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support…
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Variety streamer and longtime personal friend Bill Duhr drops in to talk about our trip to St. Louis' new dedicated VR center, Sandbox VR. Topics include how to make a car bed for adults, the worst hit-and-run attempt of all time, and why WWF No Mercy is one of the greatest video games of all time. Check out our full Sandbox VR review. Bill's links…
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Jon Loiterman stops by to discuss what we can learn from recent stories like the Doom dispute between Bethesda and composer Mick Gordon, the Superman Demo on Steam story, and more. Catch this chat if you're an indie developer with legal questions and concerns. Show notes, articles, and more: https://CodeWritePlay.com Jon's links: @ProtonPerson on T…
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Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer's process, and Shia LeBeouf's unexpected influence on his career. Show notes: CodeWritePlay.com This episode was sponsored in part by Packt Publishing. Check out Unity 3D Game Development, available now! Greg's links: Potionomics on Steam Potionomics…
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Former RuneScape developer, Chris Knowles, discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game. This episode was sponsored in part by Packt Publishing. Check out Unity 3D Game Development, available now! Chris Knowles Links: Chris on Twitter: https://twitter.com/tarrenam Hexahedra Demo…
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The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more. --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support…
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Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background in improv comedy serves his writing and his games. Show links One Shot Podcast Network: https://oneshotpo…
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Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' links The Art of the Game | Gamedev, Art & Stay at Home Parenting (fletcherstudios.net) Fletcher Studios (@ThomasKildren) / Twitter B…
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Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links: MatWBT.com https://twitter.com/matwbt --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdow…
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Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who's seen it all. Dan's links: Flirting with Fa…
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Fellow games podcaster and journalist Roger Reichardt drops in to talk shop and share some laughs. We discuss the highs and lows of writing game reviews, designing games that facilitate learning, how to fix the industry with card catalogues, and more. Roger's links: GamerheadsPodcast.com https://twitter.com/NintendRog PureNintendo.com --- Send in a…
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MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry's next set of big changes. Jordan Mauriello's links MoreYellow.com twitter.com/JordanMaurie11o --- Send in a voice message: https://podcasters.spot…
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The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we're playing now and what games we're looking forward to getting our hands on. Chris Gardner's links Twitter.com/freestylecoder …
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Welcome back! Here are some updates--including the scoop on Inside Video Game Creation in the latest deal at StoryBundle--a word on the state of the podcast, and an exclusive interview with Philip Molodkovets, Wargaming's executive producer on World of Warships. Show links Inside Video Game Creation and many more great books at StoryBundle World of…
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Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. Show notes James Brady - Portfolio, contact, and more, BradyArt.xyz --- Send in a voice message:…
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Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning's time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more. Show Links Tr…
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Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad's experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a "kaleidoscopic first-person narrative puzzle game" not quite like anything else you've likely seen. Episode links Report: "The Upskill Ultimatum": https://immerse.io…
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Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book's place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full…
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Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Support our sponsors This episode was sponsored in part by Mudstack! Mudstack is the only …
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Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams. Support our sponsors This episode was sponsored in part by Mudstack! Mudstack is the only asset management and colla…
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Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA "Disasterpeace") of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more. Support our sponsors This …
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Former Nintendo employees Fay and Martyn Maillardet call in to discuss life after the pro industry and the creation of their first proper indie release, Shindig. Show links Shindig on Steam Imaginary Friends Games Site Fay Maillardet on Twitter Martyn Maillardet on Twitter --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedev…
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Former McAfee CTO Rosen Sharma--now CEO of BlueStacks, now.gg, and Game.tv--discusses his transition into gaming and where software distribution in the industry may be headed, including his thoughts on a future beyond mobile app stores. It may come sooner than you think. Show links now.gg Game.tv BlueStacks.com --- Send in a voice message: https://…
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Steven Morgan--accomplished Netherlands-based comedian, actor, musician, and writer--joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more. Show links Steven Morgan on the web - https://stevenmorgan.wales Steven on Twitter - https://twitter.com/flavaadit Steven on Instagram - htt…
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Brian Riggsbee calls in with loads of insight about the arcade classic Rygar and the scoop on the upcoming second edition of his sold-out book, The Legend of Argus: The complete history of Rygar. Show links The Legend of Argus: The complete history of Rygar Brian Riggsbee on Twitter --- Send in a voice message: https://podcasters.spotify.com/pod/sh…
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Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here's how it ended up. Show notes Original article --- Send in a voice mess…
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Indie accelerator GTR's director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more. Show links Pontus on Twitter Global Top Round G.Round --- Sen…
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To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen. Show links Support Girls Who Code in memoriam --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/sho…
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Buildbox CEO, Jonathan Zweig, and Design SVP, Doug Manson, call in to address questions about the company, its game development products and services, and concerns raised in the development community about recent revenue changes for developers. Show links CodeWritePlay coverage - Buildbox to claim up to 70% of user revenue soon CodeWritePlay covera…
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Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare, research, civics, and social issues. Festival highlights Nsé Ufot (New Georgia Project) - The Grassroots Game: New Media for Voter Engagement Josh Shen (State Dept) - Can Governments Help Grow the Gaming Community?…
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3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research. Support our sponsors This show was sponsored by Appfigur…
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Luis Alonso of Recombobulator Games calls in to walk us through his experiences contributing to series like Need For Speed and Mass Effect--or if you prefer, Hannah Montana and VeggieTales--before going indie with his wife (accomplished writer Michelle Franklin) to realize a creative vision that's stayed with him since childhood. Show links Space B…
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Todd promotes--and in one case, absolutely does not promote--his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads. Show links Inside Video Game Creation on Amazon The Moonlight Game Devs podcast The What Else Do You Do? podcast The GamerHeads podcast -…
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Sebastian Deken calls in to discuss his book, Final Fantasy VI from Boss Fight Books, and how his musical background led to his unique approach in covering the game. We go over the Final Fantasy series' history in the US and how the games have progressed over time. There is almost no gotcha journalism. If you're already a fan of the Boss Fight Book…
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Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for TV, film, and games. His credits include Marvel vs. Capcom, Saturday Night Live, NBC Olympics, and much, much more. I think that people put these tools on a pedestal and they shouldn't. It should be accessible to everybody..…
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Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio's new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office p…
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Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio's mental health-focused game, Syntherapy, the inspiration behind its development, and its reception in the community. Crowned Daemon Studios wants to guide you through an exploration of therapy and mental health issues unique from just about any other. Its visual novel a…
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Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio's upcoming virtual reality multiplayer competitive shooter, VAIL. He shares insight into a relatively new funding model for games, his team's vision for a connected, persistent VR experience, and more. AEXLAB aims to bring competitive multiplayer tactical gun…
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The Inside Video Game Creation virtual book tour continues with a segment for the always-entertaining Podcast vs Player podcast crew. We discuss the book, unusual interview experiences, balance and sacrifice in the industry, and more. Show Notes and Links Podcast vs Player on the web @PODCASTvPlayer on Twitter Inside Video Game Creation on Amazon -…
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Todd appears on Carl Leducq's podcast, Zero to Play, to discuss his new book, Inside Video Game Creation, indie game development, trends in the game industry, and more. Show Notes and Links The Zero to Play podcast Carl Leducq on Twitter Inside Video Game Creation on Amazon Full Audio Show https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13 Full V…
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At long last, Todd's Q&A interview book is out! Inside Video Game Creation: Development Experts Share Their Stories at Amazon. Ratings and reviews are greatly appreciated! --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevbreakdown/messageSupport this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/suppor…
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Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more. Michelle Franklin, Recombobulator Games, and Space Boat https://www.y…
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Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week! If you enjoy GameDev Breakdown Sign up for o…
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